Implemented First Two Checkpoints
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "PickUpGunTutorialCheckPoint.h"
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void APickUpGunTutorialCheckPoint::Interact()
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{
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BroadcastCompletion();
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "EndlessVendetta/InteractionInterface.h"
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#include "EndlessVendetta/BountySystem/CheckpointClass.h"
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#include "PickUpGunTutorialCheckPoint.generated.h"
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/**
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*
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*/
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UCLASS()
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class ENDLESSVENDETTA_API APickUpGunTutorialCheckPoint : public ACheckpointClass, public IInteractionInterface
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{
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GENERATED_BODY()
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void Interact() override;
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};
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@ -28,6 +28,7 @@ class ENDLESSVENDETTA_API ACheckpointClass : public AActor
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AWaypointActor* WaypointActor;
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// ----------------------------------------
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protected:
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UFUNCTION(BlueprintCallable, Category = "Checkpoint")
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void BroadcastCompletion()
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@ -36,7 +37,6 @@ class ENDLESSVENDETTA_API ACheckpointClass : public AActor
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CompletedCheckpoint.Broadcast();
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}
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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