diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp index 95cd2d5b..b5182ba8 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp @@ -27,7 +27,7 @@ EBTNodeResult::Type UBTTask_AttackPlayer::ExecuteTask(UBehaviorTreeComponent& Ow } FVector const Origin = IsValid(GunSKMesh) ? GunSKMesh->GetComponentLocation() : AIController->GetPawn()->GetActorLocation() + FVector(0.f, 0.f, 30.f); FVector const Start = Origin; - FVector const End = Origin + AIController->GetPawn()->GetActorForwardVector() * 10000.f; + FVector const End = Origin + AIController->GetPawn()->GetActorForwardVector() * 100000.f; if (AEnemyCharacter* const EnemyCharacter = Cast(AIController->GetPawn())) { EnemyCharacter->FireWeapon.Broadcast();