Implemented Main Menu Level with a Cinematic Level Sequence
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@ -9,16 +9,6 @@
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<component name="ChangeListManager">
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<list default="true" id="8acc2658-cb31-4c49-857f-282cfee74640" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Levels/ControlTutorialLevel.umap" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Levels/ControlTutorialLevel.umap" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Ships/BP_HomeShip.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Ships/BP_HomeShip.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/Props/MaterialSphere.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/Props/MaterialSphere.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyClass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyClass.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyClass.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/MainBountyClass.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/MainBountyClass.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.h" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -137,7 +127,7 @@
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<workItem from="1705756768038" duration="3821000" />
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<workItem from="1705856571902" duration="3954000" />
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<workItem from="1706036726146" duration="5339000" />
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<workItem from="1706101472121" duration="11152000" />
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<workItem from="1706101472121" duration="12462000" />
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</task>
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<servers />
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</component>
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@ -60,7 +60,7 @@
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
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EditorStartupMap=/Game/Levels/MainMenuLevel.MainMenuLevel
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=True
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@ -69,7 +69,7 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/EndlessVendetta.EVGameInstance
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GameDefaultMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
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GameDefaultMap=/Game/Levels/MainMenuLevel.MainMenuLevel
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
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GlobalDefaultServerGameMode=None
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@ -101,6 +101,7 @@ bSkipMovies=False
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+IniSectionDenylist=StorageServers
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+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
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+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
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+MapsToCook=(FilePath="/Game/Levels/MainMenuLevel")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
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+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
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3
EndlessVendetta/Content/Levels/MainMenuLevel.umap
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3
EndlessVendetta/Content/Levels/MainMenuLevel.umap
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:4e8ae028917d26ffb15ff94dda3d501eddcb38c696f249fc2f109a96724bc981
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size 298322
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EndlessVendetta/Content/MainMenu/Gameplay/MainMenuCharacter.uasset
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EndlessVendetta/Content/MainMenu/Gameplay/MainMenuCharacter.uasset
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EndlessVendetta/Content/MainMenu/Gameplay/MainMenuGameMode.uasset
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EndlessVendetta/Content/MainMenu/Gameplay/MainMenuGameMode.uasset
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f49c60c63de3be4242a3358e1667cea86891ac46198994c30ff70881643ca3b3
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size 61135
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EndlessVendetta/Content/MainMenu/MainMenuGameMode.uasset
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EndlessVendetta/Content/MainMenu/MainMenuGameMode.uasset
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EndlessVendetta/Content/MainMenu/MainMenuLevelSequence.uasset
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EndlessVendetta/Content/MainMenu/MainMenuLevelSequence.uasset
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6181603ee2ba0d5e1635ef3b538ab44505ad772121a3ab9cb92ff8d9ce5f8224
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size 41056
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EndlessVendetta/Content/MainMenu/Widgets/WBP_MainMenuSequenceFade.uasset
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EndlessVendetta/Content/MainMenu/Widgets/WBP_MainMenuSequenceFade.uasset
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EndlessVendetta/Content/MainMenu/Widgets/WBP_StudioIntro.uasset
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EndlessVendetta/Content/MainMenu/Widgets/WBP_StudioIntro.uasset
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