Implemented Main Menu Level with a Cinematic Level Sequence

This commit is contained in:
Rafal Swierczek 2024-01-25 02:42:19 +00:00
parent 3558936f86
commit 999460c3e1
12 changed files with 31 additions and 13 deletions

View File

@ -9,16 +9,6 @@
<component name="ChangeListManager">
<list default="true" id="8acc2658-cb31-4c49-857f-282cfee74640" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Content/Levels/ControlTutorialLevel.umap" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Levels/ControlTutorialLevel.umap" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Content/Ships/BP_HomeShip.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Ships/BP_HomeShip.uasset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Content/StarterContent/Props/MaterialSphere.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/Props/MaterialSphere.uasset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyClass.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyClass.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyClass.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/MainBountyClass.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/MainBountyClass.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.h" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -137,7 +127,7 @@
<workItem from="1705756768038" duration="3821000" />
<workItem from="1705856571902" duration="3954000" />
<workItem from="1706036726146" duration="5339000" />
<workItem from="1706101472121" duration="11152000" />
<workItem from="1706101472121" duration="12462000" />
</task>
<servers />
</component>

View File

@ -60,7 +60,7 @@
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
EditorStartupMap=/Game/Levels/MainMenuLevel.MainMenuLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -69,7 +69,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/EndlessVendetta.EVGameInstance
GameDefaultMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
GameDefaultMap=/Game/Levels/MainMenuLevel.MainMenuLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
GlobalDefaultServerGameMode=None

View File

@ -101,6 +101,7 @@ bSkipMovies=False
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
+MapsToCook=(FilePath="/Game/Levels/MainMenuLevel")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:4e8ae028917d26ffb15ff94dda3d501eddcb38c696f249fc2f109a96724bc981
size 298322

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f49c60c63de3be4242a3358e1667cea86891ac46198994c30ff70881643ca3b3
size 61135

BIN
EndlessVendetta/Content/MainMenu/MainMenuGameMode.uasset (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6181603ee2ba0d5e1635ef3b538ab44505ad772121a3ab9cb92ff8d9ce5f8224
size 41056

Binary file not shown.

Binary file not shown.