Bugfix Dialogue Not Triggering Objective & Cosmetic Changes
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@ -160,7 +160,8 @@ void UAC_PlayerDialogueInterpreter::MakeChoiceDialogue(const int Choice)
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void UAC_PlayerDialogueInterpreter::EndDialogue()
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{
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OnEndDialogue.Broadcast(FText::FromString("Dialogue Ended"));
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if (IsValid(CurrentTextNode)) OnEndDialogue.Broadcast(CurrentTextNode->Text);
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else OnEndDialogue.Broadcast(FText());
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CurrentChoiceNode = nullptr;
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CurrentTextNode = nullptr;
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CurrentAddItemNode = nullptr;
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