diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp index 2c2b3c73..81cc1fcf 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp @@ -101,6 +101,7 @@ void ABaseWeaponClass::GenerateRecoilVector() void ABaseWeaponClass::ApplyRecoil(float DeltaTime) { + if (!endlessVendettaChar->bHasRifle) return; if (recoilTime < 0.3) { float amplitude = RecoilCurve->GetFloatValue(recoilTime); //get current value of curve in time