Update All Textures & Meshes for Optimization Pass

Lowered Max Resolution to 2048
Updated Lumen Settings
Upped Streaming Pool size to 4GB
Removed some lighting
This commit is contained in:
Philip W 2024-05-12 04:23:17 +01:00
parent 962ba3c7d3
commit 9b2cad9970
1985 changed files with 4001 additions and 3966 deletions

View File

@ -93,7 +93,9 @@ r.GPUSkin.UnlimitedBoneInfluences=True
r.SkinCache.CompileShaders=True
r.SkinCache.DefaultBehavior=0
SkeletalMesh.UseExperimentalChunking=1
r.Streaming.PoolSize=3000
r.Streaming.PoolSize=4000
r.MSAACount=2
r.Lumen.TraceMeshSDFs=0
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
@ -139,6 +141,8 @@ AppliedDefaultGraphicsPerformance=Maximum
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="EndlessVendettaGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="EndlessVendettaCharacter")
AssetManagerClassName=/Script/VaultIt.VIAssetManager
bUseFixedFrameRate=False
FixedFrameRate=60.000000
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

View File

@ -0,0 +1,31 @@
[/Script/Niagara.NiagaraSettings]
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraCoordinateSpace.ENiagaraCoordinateSpace
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraOrientationAxis.ENiagaraOrientationAxis
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraRandomnessMode.ENiagaraRandomnessMode
bSystemViewportInOrbitMode=True
bShowConvertibleInputsInStack=False
bSystemsSupportLargeWorldCoordinates=True
bEnforceStrictStackTypes=True
bExperimentalVMEnabled=False
DefaultEffectType=None
PositionPinTypeColor=(R=1.000000,G=0.300000,B=1.000000,A=1.000000)
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "3D45F0C54145F29D6947A1880E359F0A", "Low")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "E13C61484F7E1E9BCDE0BCA1DF7D32E6", "Medium")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "F5CA410D441DB51D4A80B1B4B07071CB", "High")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "D56BFF7C4D755EFCB5B350BDE094625A", "Epic")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "1E2BA6CD40ADCA8512BC70AC59AACAD7", "Cinematic")
ComponentRendererWarningsPerClass=(("PostProcessComponent", NSLOCTEXT("[/Script/Niagara]", "022421AD4D0A1767041BEE86A524E12D", "The post process component has a separate \"Enabled\" flag in PostProcessVolume that you need to overwrite\n if you want to disable a component when a particle dies. Otherwise it will still affect the scene\n when it goes back into the component pool.")))
DefaultRenderTargetFormat=RTF_RGBA16f
DefaultGridFormat=HalfFloat
DefaultRendererMotionVectorSetting=Precise
DefaultPixelCoverageMode=Enabled
DefaultSortPrecision=Low
DefaultGpuTranslucentLatency=Immediate
DefaultLightInverseExposureBlend=0.000000
NDISkelMesh_GpuMaxInfluences=Unlimited
NDISkelMesh_GpuUniformSamplingFormat=Full
NDISkelMesh_AdjacencyTriangleIndexFormat=Full
NDIStaticMesh_AllowDistanceFields=False
+NDICollisionQuery_AsyncGpuTraceProviderOrder=None
+NDICollisionQuery_AsyncGpuTraceProviderOrder=None

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