Update All Textures & Meshes for Optimization Pass
Lowered Max Resolution to 2048 Updated Lumen Settings Upped Streaming Pool size to 4GB Removed some lighting
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parent
962ba3c7d3
commit
9b2cad9970
@ -93,7 +93,9 @@ r.GPUSkin.UnlimitedBoneInfluences=True
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r.SkinCache.CompileShaders=True
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r.SkinCache.DefaultBehavior=0
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SkeletalMesh.UseExperimentalChunking=1
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r.Streaming.PoolSize=3000
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r.Streaming.PoolSize=4000
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r.MSAACount=2
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r.Lumen.TraceMeshSDFs=0
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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@ -139,6 +141,8 @@ AppliedDefaultGraphicsPerformance=Maximum
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="EndlessVendettaGameMode")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="EndlessVendettaCharacter")
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AssetManagerClassName=/Script/VaultIt.VIAssetManager
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bUseFixedFrameRate=False
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FixedFrameRate=60.000000
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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31
EndlessVendetta/Config/DefaultNiagara.ini
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31
EndlessVendetta/Config/DefaultNiagara.ini
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@ -0,0 +1,31 @@
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[/Script/Niagara.NiagaraSettings]
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+AdditionalParameterEnums=/Niagara/Enums/ENiagaraCoordinateSpace.ENiagaraCoordinateSpace
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+AdditionalParameterEnums=/Niagara/Enums/ENiagaraOrientationAxis.ENiagaraOrientationAxis
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+AdditionalParameterEnums=/Niagara/Enums/ENiagaraRandomnessMode.ENiagaraRandomnessMode
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bSystemViewportInOrbitMode=True
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bShowConvertibleInputsInStack=False
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bSystemsSupportLargeWorldCoordinates=True
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bEnforceStrictStackTypes=True
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bExperimentalVMEnabled=False
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DefaultEffectType=None
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PositionPinTypeColor=(R=1.000000,G=0.300000,B=1.000000,A=1.000000)
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+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "3D45F0C54145F29D6947A1880E359F0A", "Low")
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+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "E13C61484F7E1E9BCDE0BCA1DF7D32E6", "Medium")
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+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "F5CA410D441DB51D4A80B1B4B07071CB", "High")
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+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "D56BFF7C4D755EFCB5B350BDE094625A", "Epic")
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+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "1E2BA6CD40ADCA8512BC70AC59AACAD7", "Cinematic")
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ComponentRendererWarningsPerClass=(("PostProcessComponent", NSLOCTEXT("[/Script/Niagara]", "022421AD4D0A1767041BEE86A524E12D", "The post process component has a separate \"Enabled\" flag in PostProcessVolume that you need to overwrite\n if you want to disable a component when a particle dies. Otherwise it will still affect the scene\n when it goes back into the component pool.")))
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DefaultRenderTargetFormat=RTF_RGBA16f
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DefaultGridFormat=HalfFloat
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DefaultRendererMotionVectorSetting=Precise
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DefaultPixelCoverageMode=Enabled
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DefaultSortPrecision=Low
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DefaultGpuTranslucentLatency=Immediate
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DefaultLightInverseExposureBlend=0.000000
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NDISkelMesh_GpuMaxInfluences=Unlimited
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NDISkelMesh_GpuUniformSamplingFormat=Full
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NDISkelMesh_AdjacencyTriangleIndexFormat=Full
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NDIStaticMesh_AllowDistanceFields=False
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+NDICollisionQuery_AsyncGpuTraceProviderOrder=None
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+NDICollisionQuery_AsyncGpuTraceProviderOrder=None
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/BillboardGroup_BillBoard_Normal.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/BillboardGroup_Posters_BaseColor.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/BillboardGroup_Posters_BaseColor.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/BillboardGroup_Posters_Normal.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/BillboardGroup_Posters_Normal.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/M_BillBoard.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/M_BillBoard.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/M_BillBoardSigns.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/BillBoard/M_BillBoardSigns.uasset
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/Billboard_Blueprint.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/Assets/OpenWorld/Buildings/Billboard_Blueprint.uasset
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Block a user