diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_EscapeSecurityOffice.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_EscapeSecurityOffice.uasset new file mode 100644 index 00000000..6861a15e --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_EscapeSecurityOffice.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74fede6d3f1f3f43e0b24cfc6f3d1a1b448cd67b8239cbd1cc65f6d84f595619 +size 58327 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_FindSecurityItem.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_FindSecurityItem.uasset new file mode 100644 index 00000000..ddc87ad9 --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_FindSecurityItem.uasset 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a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_PickupSecurityItem.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_PickupSecurityItem.uasset new file mode 100644 index 00000000..8eea026c --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_PickupSecurityItem.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:89d95431ac5a58b45cf13e7f24c446267e0a963ba711b9bc7186b567cf6d7afd +size 23521 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/SB_SecuritySpecialists.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/SB_SecuritySpecialists.uasset index 23d82ca3..35a804d0 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/SB_SecuritySpecialists.uasset +++ 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b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..1495123e 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:8db873acbe82b3bfff75c2df7e738d8e53a6364b1b54792d4bb5319837a29c4f +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index 69e03d37..0f990580 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0c0e1bf9ce23265b5d60aec18eed67bb73ac171397c9b5a10a9c9d1c9915bebe -size 66790690 +oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d +size 72364642 diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index 5ba54e20..1156bcb3 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -150,25 +150,6 @@ void ABountyHunterCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) UEVGameInstance* GI = Cast(GetGameInstance()); if (!IsValid(GI->MainSaveGameInstanceRef)) return; GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave = GetActorTransform(); - // TArray LandingZones; - // ALandingZone* ClosestLandingZone = nullptr; - // double DistToClosestLandingZone; - // UGameplayStatics::GetAllActorsOfClass(GetWorld(), ALandingZone::StaticClass(), LandingZones); - // for (AActor* LZ_Actor : LandingZones) - // { - // ALandingZone* LZ = Cast(LZ_Actor); - // double DistToLZ = FVector::Dist(LZ->GetExitTransform().GetLocation(), GetActorLocation()); - // if (!IsValid(ClosestLandingZone)) - // { - // ClosestLandingZone = LZ; - // DistToClosestLandingZone = DistToLZ; - // continue; - // } - // ClosestLandingZone = DistToClosestLandingZone >= DistToLZ ? LZ : ClosestLandingZone; - // DistToClosestLandingZone = DistToClosestLandingZone >= DistToLZ ? DistToLZ : DistToClosestLandingZone; - // } - // if (!IsValid(ClosestLandingZone)) return; - // GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave = ClosestLandingZone->GetExitTransform(); UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); }