From 9bd3b0c4e86969f8ee4dba78447970199142822e Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Fri, 13 Oct 2023 20:45:24 +0100 Subject: [PATCH] Update Base Item for Rotated Properties --- EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h b/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h index 10d36545..ac76c9c4 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h +++ b/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h @@ -52,9 +52,13 @@ public: UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") FItemSize ItemSize = FItemSize(); UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Instanced, Category = "Item") - TArray ItemTextures; + UTexture2D* ItemTexture; + UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Instanced, Category = "Item") + UTexture2D* ItemTextureRotated; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") TEnumAsByte CurrentItemRotation = Horizontal; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") TSubclassOf ItemActor; + UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") + bool bIsRotated = false; };