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sha256:789627d1177e0ef93075f0ca5a5b27156b16dfce514a80c543108f133a70b7d2 +size 6587 diff --git a/EndlessVendetta/Content/Inventory/UI/UI_Inventory.uasset b/EndlessVendetta/Content/Inventory/UI/UI_Inventory.uasset new file mode 100644 index 00000000..3b397eac --- /dev/null +++ b/EndlessVendetta/Content/Inventory/UI/UI_Inventory.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:02676d43ab06d6fe84a89f2c8c147415615e84ab3474cb59e75888dae53f5711 +size 96823 diff --git a/EndlessVendetta/Content/Inventory/UI/UI_InventoryGrid.uasset b/EndlessVendetta/Content/Inventory/UI/UI_InventoryGrid.uasset new file mode 100644 index 00000000..fc14eb3f --- /dev/null +++ b/EndlessVendetta/Content/Inventory/UI/UI_InventoryGrid.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8cce77e4317282a52477d49365a307a4673915f14b6013ee32ed2ef26800fa37 +size 563097 diff --git a/EndlessVendetta/Content/Inventory/UI/UI_ItemWidget.uasset 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b/EndlessVendetta/Content/LevelPrototyping/Materials/Panel_Concrete_OcclusionRoughnessMetallic.uasset index 5182b904..bcefe216 100644 --- a/EndlessVendetta/Content/LevelPrototyping/Materials/Panel_Concrete_OcclusionRoughnessMetallic.uasset +++ b/EndlessVendetta/Content/LevelPrototyping/Materials/Panel_Concrete_OcclusionRoughnessMetallic.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:645d5fe908bcd3c8b26ec3f63cb9a8e6a746190b0cfe073d130f85c6d720712d -size 352656 +oid sha256:f4a0db0198e019e1fe271f4c96b469b23505c66536b0f5db30d69abfb527c6d3 +size 352744 diff --git a/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.cpp b/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.cpp index b79e1425..d2987dcf 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.cpp @@ -3,6 +3,13 @@ #include "BaseItem.h" + +void UBaseItem::PostInitProperties() +{ + Super::PostInitProperties(); + ItemSize = FItemSize(DefaultItemSize.X, DefaultItemSize.Y); +} + void UBaseItem::RotateItem() { if (CurrentItemRotation == Horizontal) diff --git a/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h b/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h index da7ed6d9..39d040bf 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h +++ b/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h @@ -10,9 +10,9 @@ struct FItemSize { GENERATED_BODY() - UPROPERTY(BlueprintReadOnly, Category = "ItemSize") + UPROPERTY(BlueprintReadWrite, Category = "ItemSize") int X; - UPROPERTY(BlueprintReadOnly, Category = "ItemSize") + UPROPERTY(BlueprintReadWrite, Category = "ItemSize") int Y; FItemSize(const int _X, const int _Y) @@ -51,7 +51,9 @@ public: UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") FText Description; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") - FItemSize ItemSize = FItemSize(); + FVector2D DefaultItemSize = FVector2D(1); + UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") + FItemSize ItemSize; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") UMaterialInterface* ItemTexture; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") @@ -63,6 +65,8 @@ public: UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") bool bIsRotated = false; + virtual void PostInitProperties() override; + UFUNCTION(BlueprintCallable, Category = "Item") void RotateItem(); UFUNCTION(BlueprintCallable, Category = "Item") diff --git a/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.cpp b/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.cpp index 5e8f39de..2d09885f 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.cpp @@ -107,9 +107,9 @@ bool UInventoryComponent::IsRoomAvailable(UBaseItem* Item, const int TopLeftInde TileToCheck.X = i; TileToCheck.Y = j; if (!IsTileValid(TileToCheck)) return false; - const TTuple ItemAtIndex = GetItemAtIndex(TileToIndex(TileToCheck)); + TTuple ItemAtIndex = GetItemAtIndex(TileToIndex(TileToCheck)); if (ItemAtIndex.Get<1>()) return false; - if (IsValid(ItemAtIndex.Get<0>())) return true; + if (IsValid(ItemAtIndex.Get<0>())) return false; } } return true; @@ -126,6 +126,7 @@ FInventoryTile UInventoryComponent::IndexToTile(const int Index) const TTuple UInventoryComponent::GetItemAtIndex(const int Index) { if (!InventoryItems.IsValidIndex(Index)) return MakeTuple(nullptr, false); + if (!IsValid(InventoryItems[Index])) return MakeTuple(nullptr, false); return MakeTuple(InventoryItems[Index], true); } @@ -144,7 +145,7 @@ void UInventoryComponent::AddItemAt(UBaseItem* Item, const int TopLeftIndex) TileToCheck.X = i; TileToCheck.Y = j; if (!IsTileValid(TileToCheck)) return; - InventoryItems.Insert(Item, TileToIndex(TileToCheck)); + InventoryItems[TileToIndex(TileToCheck)] = Item; } } IsDirty = true; @@ -157,7 +158,7 @@ TMap UInventoryComponent::GetAllItems() { UBaseItem* Item = InventoryItems[i]; if (!IsValid(Item)) continue; - if (!Items.Contains(Item)) continue; + if (Items.Contains(Item)) continue; Items.Add(Item, IndexToTile(i)); } return Items; @@ -170,19 +171,26 @@ void UInventoryComponent::RemoveItem(UBaseItem* Item) { if (InventoryItems[i] == Item) { - InventoryItems.RemoveAt(i); + InventoryItems[i] = nullptr; IsDirty = true; } } } -void UInventoryComponent::SpawnItem(UBaseItem* Item, FVector Location, FRotator Rotation) +void UInventoryComponent::SpawnItem(UBaseItem* Item, FVector Location) { } +void UInventoryComponent::UpdateInventorySize_Implementation(const int _Columns, const int _Rows) +{ + Columns = _Columns; + Rows = _Rows; + InventoryItems.SetNum(Columns * Rows); +} + bool UInventoryComponent::IsTileValid(const FInventoryTile InventoryTile) const { - if (InventoryTile.X >= 0 && InventoryTile.Y >= 0 && InventoryTile.Y < Columns && InventoryTile.Y < Rows) + if (InventoryTile.X >= 0 && InventoryTile.Y >= 0 && InventoryTile.X < Columns && InventoryTile.Y < Columns && InventoryTile.Y <= Rows) { return true; } diff --git a/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.h b/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.h index 5ba7ba28..813a181b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.h +++ b/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.h @@ -49,7 +49,6 @@ public: bool IsRoomAvailable(class UBaseItem* Item, const int TopLeftIndex); UFUNCTION(BlueprintCallable, Category="Inventory") FInventoryTile IndexToTile(const int Index) const; - //UFUNCTION(BlueprintCallable, Category="Inventory") TTuple GetItemAtIndex(const int Index); UFUNCTION(BlueprintCallable, Category="Inventory") int TileToIndex(const FInventoryTile InventoryTile) const; @@ -60,7 +59,10 @@ public: UFUNCTION(BlueprintCallable, Category="Inventory") void RemoveItem(class UBaseItem* Item); UFUNCTION(BlueprintCallable, Category="Inventory") - void SpawnItem(class UBaseItem* Item, FVector Location, FRotator Rotation); + void SpawnItem(class UBaseItem* Item, FVector Location); + UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Exec, Category = "Inventory") + void UpdateInventorySize(const int _Columns, const int _Rows); + virtual void UpdateInventorySize_Implementation(const int _Columns, const int _Rows); private: bool IsTileValid(const FInventoryTile InventoryTile) const;