Implemented Dynamic Ground Checks Based on Movement Input

This commit is contained in:
Rafal Swierczek 2024-02-25 14:56:58 +00:00
parent 82a4951990
commit a517eeb5b8
4 changed files with 29 additions and 5 deletions

View File

@ -5,7 +5,6 @@
#include "Components/ArrowComponent.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "Kismet/GameplayStatics.h"
#include "Kismet/KismetMathLibrary.h"
// Sets default values
@ -13,6 +12,9 @@ ASpaceShip::ASpaceShip()
{
// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
MovementOffsetForLT.Add(-1.f, -400);
MovementOffsetForLT.Add(0.f, 0);
MovementOffsetForLT.Add(1.f, 400);
}
void ASpaceShip::SightCheck()
@ -65,6 +67,24 @@ void ASpaceShip::BikeSwayBasedOnAcc(float DeltaTime)
BikeParentComp->SetRelativeRotation(BikeRelativeRot);
}
void ASpaceShip::BikeElevationPhysics(float DeltaTime)
{
FHitResult OutHit;
FCollisionQueryParams CollisionQueryParams;
CollisionQueryParams.AddIgnoredActor(this);
FVector LT_Start = GetActorLocation();
LT_Start.Z += 150;
FVector LT_End = LT_Start + FVector(0, 0, -450);
GetWorld()->LineTraceSingleByChannel(OutHit, LT_Start, LT_End, ECC_WorldStatic, CollisionQueryParams);
DrawDebugPoint(GetWorld(), OutHit.Location, 50, FColor::Red);
DrawDebugLine(GetWorld(), LT_Start, LT_End, FColor::Red, false, -1, 0, 5);
LT_Start = UKismetMathLibrary::TransformLocation(GetActorTransform(), FVector(MovementOffsetForLT[MovementVec.Y] ,MovementOffsetForLT[MovementVec.X], 150));
LT_End = LT_Start + FVector(0, 0, -600);
GetWorld()->LineTraceSingleByChannel(OutHit, LT_Start, LT_End, ECC_WorldStatic, CollisionQueryParams);
DrawDebugPoint(GetWorld(), OutHit.Location, 50, FColor::Green);
DrawDebugLine(GetWorld(), LT_Start, LT_End, FColor::Green, false, -1, 0, 5);
}
// Called every frame
void ASpaceShip::Tick(float DeltaTime)
{
@ -73,6 +93,7 @@ void ASpaceShip::Tick(float DeltaTime)
PlayersCharacter->SetActorLocation(SeatComponent->GetComponentLocation());
PlayersController->SetControlRotation(GetActorRotation());
BikeSwayBasedOnAcc(DeltaTime);
BikeElevationPhysics(DeltaTime);
SightCheck();
}

View File

@ -24,6 +24,9 @@ class ENDLESSVENDETTA_API ASpaceShip : public ACharacter
void BikeSwayBasedOnAcc(float DeltaTime);
void BikeElevationPhysics(float DeltaTime);
TMap<float, double> MovementOffsetForLT;
FVector2D MovementVec;
USpringArmComponent* BikeParentComp;
FTimerHandle BikeLeanResetTimer;