From aaf8b14f1663b073ef2cf8084dbf00346597015d Mon Sep 17 00:00:00 2001 From: REBECCA WYNN Date: Tue, 7 May 2024 16:06:18 +0100 Subject: [PATCH] set dressing exterior and adjusting sky atmosphere --- .../FX_Materials/Trails/M_ElementalBeam_01_INST.uasset | 4 ++-- .../Effects/Masters/M_Add_Trail_2Sided_Pan_Master.uasset | 4 ++-- .../Objects/Tutorial-Level/Textures/decals/decal_dust.uasset | 4 ++-- .../Tutorial-Level/Textures/decals/decal_grunge.uasset | 4 ++-- .../Tutorial-Level/Textures/posters/poster_IV_FOOD.uasset | 4 ++-- .../posters/poster_decals/decal_poster_IV_FOOD.uasset | 3 +++ .../Assets/Objects/Tutorial-Level/fishtank/planet.uasset | 3 +++ .../Objects/Tutorial-Level/fishtank/planet_BaseColor.uasset | 3 +++ .../Objects/Tutorial-Level/fishtank/planet_Normal.uasset | 3 +++ .../fishtank/planet_OcclusionRoughnessMetallic.uasset | 3 +++ .../Assets/Objects/Tutorial-Level/fishtank/planet_low.uasset | 4 ++-- .../Assets/Objects/Tutorial-Level/fishtank/rocket.uasset | 3 +++ .../Objects/Tutorial-Level/fishtank/rocket_BaseColor.uasset | 3 +++ .../Objects/Tutorial-Level/fishtank/rocket_Normal.uasset | 3 +++ .../fishtank/rocket_OcclusionRoughnessMetallic.uasset | 3 +++ .../Assets/Objects/Tutorial-Level/fishtank/rocket_low.uasset | 4 ++-- .../Objects/Tutorial-Level/particle_effects/dust_wind.uasset | 4 ++-- .../Buildings/becca_textures/building_01_window_blue.uasset | 4 ++-- .../Buildings/becca_textures/building_02_window_blue.uasset | 4 ++-- .../Buildings/becca_textures/building_03_window_blue.uasset | 4 ++-- .../Buildings/becca_textures/building_04_window_blue.uasset | 4 ++-- .../Buildings/becca_textures/building_05_window_blue.uasset | 4 ++-- .../Assets/OpenWorld/Parlour/MARSCITYBRUTALISTCOLLUMN1.uasset | 3 +++ .../Assets/OpenWorld/Parlour/MARSCITYBRUTALISTCOLLUMN2.uasset | 3 +++ .../Assets/OpenWorld/Parlour/MARSCITYBRUTALISTSEATING1.uasset | 3 +++ ...ARSCITYBRUTALISTCOLLUMN1_standardSurface1_BaseColor.uasset | 3 +++ .../MARSCITYBRUTALISTCOLLUMN1_standardSurface1_Normal.uasset | 3 +++ ...OLLUMN1_standardSurface1_OcclusionRoughnessMetallic.uasset | 3 +++ ...ARSCITYBRUTALISTCOLLUMN2_standardSurface1_BaseColor.uasset | 3 +++ .../MARSCITYBRUTALISTCOLLUMN2_standardSurface1_Normal.uasset | 3 +++ ...OLLUMN2_standardSurface1_OcclusionRoughnessMetallic.uasset | 3 +++ ...ARSCITYBRUTALISTSEATING1_standardSurface1_BaseColor.uasset | 3 +++ .../MARSCITYBRUTALISTSEATING1_standardSurface1_Normal.uasset | 3 +++ ...EATING1_standardSurface1_OcclusionRoughnessMetallic.uasset | 3 +++ .../Content/Assets/OpenWorld/Parlour/fountain/bench.uasset | 3 +++ .../Assets/OpenWorld/Parlour/fountain/column_01.uasset | 3 +++ .../Assets/OpenWorld/Parlour/fountain/column_02.uasset | 3 +++ .../sA_ShootingVfxPack/Materials/M_Basic_Particle.uasset | 4 ++-- EndlessVendetta/Content/Levels/OpenWorldRework.umap | 4 ++-- .../StarterContent/Particles/Materials/M_Dust_Particle.uasset | 4 ++-- 40 files changed, 104 insertions(+), 32 deletions(-) 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100644 EndlessVendetta/Content/Assets/OpenWorld/Parlour/MARSCITYBRUTALISTCOLLUMN1.uasset create mode 100644 EndlessVendetta/Content/Assets/OpenWorld/Parlour/MARSCITYBRUTALISTCOLLUMN2.uasset create mode 100644 EndlessVendetta/Content/Assets/OpenWorld/Parlour/MARSCITYBRUTALISTSEATING1.uasset create mode 100644 EndlessVendetta/Content/Assets/OpenWorld/Parlour/fountain/MARSCITYBRUTALISTCOLLUMN1_standardSurface1_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/OpenWorld/Parlour/fountain/MARSCITYBRUTALISTCOLLUMN1_standardSurface1_Normal.uasset create mode 100644 EndlessVendetta/Content/Assets/OpenWorld/Parlour/fountain/MARSCITYBRUTALISTCOLLUMN1_standardSurface1_OcclusionRoughnessMetallic.uasset create mode 100644 EndlessVendetta/Content/Assets/OpenWorld/Parlour/fountain/MARSCITYBRUTALISTCOLLUMN2_standardSurface1_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/OpenWorld/Parlour/fountain/MARSCITYBRUTALISTCOLLUMN2_standardSurface1_Normal.uasset create mode 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