diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
index fa027002..c48fb8ef 100644
--- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
+++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
@@ -10,7 +10,6 @@
-
diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
index e964f0af..7073da0c 100644
--- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
+++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
@@ -462,7 +462,6 @@ void AEndlessVendettaCharacter::WeaponSwitcher(AActor* Outhit)
}
bIsWeaponPickedUp = true;
PrimaryWeaponClass = Outhit->GetClass();
-
UEVGameInstance* GI = Cast(GetGameInstance());
if (IsValid(GI->MainSaveGameInstanceRef))
{
@@ -473,10 +472,6 @@ void AEndlessVendettaCharacter::WeaponSwitcher(AActor* Outhit)
Outhit->Destroy();
EquipPrimary();
- if (bIsCurrentlyHoldingWeapon)
- {
- //do stuff here
- }
}
if (Outhit->ActorHasTag("SecondaryWeapon"))
{