From 81a3fe895fb23fbb83841ce42077e98b1a329d38 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 22 Jan 2024 17:10:53 +0000 Subject: [PATCH 1/7] Added Weapon Aiming for all primary and secondary weapons --- .../Blueprints/BP_FirstPersonCharacter.uasset | 4 +-- .../BaseWeapons/BP_BaseWeapon.uasset | 4 +-- .../Pistols/BP_BasePistolWeapon.uasset | 4 +-- .../Shotguns/BP_BaseShotgun.uasset | 4 +-- .../BaseWeapons/Snipers/BaseSniper.uasset | 4 +-- .../0/24/JBARER4CBJ0QZT5CZY8ID6.uasset | 4 +-- .../0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset | 3 ++ .../2/ZU/URNIY7YZNRDH4QY14A8BN4.uasset | 3 ++ .../EndlessVendettaCharacter.cpp | 28 ++++++------------- .../EndlessVendettaCharacter.h | 9 ++++++ 10 files changed, 35 insertions(+), 32 deletions(-) create mode 100644 EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset create mode 100644 EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/2/ZU/URNIY7YZNRDH4QY14A8BN4.uasset diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index ccadb20d..6b39a895 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ffeaf82a7decde92c259f80ff3253372f5659e0c4008a59b40b774fdc67fba50 -size 133260 +oid sha256:f359d7134293a9a70d4e307b1376b8db280adcc9b05732bac0df0312eac3907b +size 372831 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset index d5d8a380..a67cfd74 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0e23dc0f3a3090c3b7bcca01e9123e96b564867646215f48b4871eeb8fc157b5 -size 127141 +oid sha256:ddfeb9078755b405062e9752c733edef8a3ffbb8b12189ef5aee0e306dbf83ac +size 127463 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset index f516b5b6..b601e4d1 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f9b033aff080a0e32f37aed5b6a02c7e31aa216dc029b70518a5754cd12feb70 -size 127890 +oid sha256:5cf8e448165a2383133d02027abec6c7eb114a93420066f346004ecb9eba0a06 +size 128604 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset index bcb197a6..b82510b8 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:678f82f6a80f2cf13d5d74b24d768045b58bb9b030f70510a095a90f40fb0d29 -size 126463 +oid sha256:77fc87f2895edafaa9d2192aae11f1d401bd041ac27c83283bcacee09e495bf1 +size 127352 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset index deebf3b8..160e1ccd 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:02029898c211501ff276d6996d6fddb8fdbb470aebc1f7f4bb26bfcfbd1928a0 -size 126654 +oid sha256:dca631cf0e3babb62af456d05321d4ae0718d803bfdd136fd6e571b873b4293f +size 127334 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset index 60e887d3..994f751d 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:461d223dbbabb2824e1ad8bac0d5732bb55d731e0b74285715f207e458b609f4 -size 6878 +oid sha256:38a124733a66571be53cf1da2c13425bd30c042d6b609cca325fc630bf0de323 +size 6992 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset new file mode 100644 index 00000000..eae0f773 --- /dev/null +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1e1d15b8a2648519fcec0059b248d90fc57e5a576bad5418d6c81220017272b7 +size 7082 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/2/ZU/URNIY7YZNRDH4QY14A8BN4.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/2/ZU/URNIY7YZNRDH4QY14A8BN4.uasset new file mode 100644 index 00000000..667b9993 --- /dev/null +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/2/ZU/URNIY7YZNRDH4QY14A8BN4.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a9b1da883f91278772e9215096e70c10d298b9416f1b392476303d0f8235dbe1 +size 6952 diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index c2c87400..8d5021e9 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -491,29 +491,17 @@ void AEndlessVendettaCharacter::GunRightClick() { if (IsValid(PrimaryWeapon) && !bIsScoped) { - for (UActorComponent* actorComp : this->GetComponentsByTag(UArrowComponent::StaticClass(), FName("ScopedLocationArrow"))) - { - ScopedLocationArrow = Cast(actorComp); - break; - } - if (!IsValid(ScopedLocationArrow)) return; - PrimaryWeapon->SetActorLocation(ScopedLocationArrow->GetComponentLocation()); bIsScoped = true; PrimaryWeapon->WeaponScopedFire(); - this->GetFirstPersonCameraComponent()->SetFieldOfView(50); //change this number to a number you can change in editor eventually + StartPrimaryWeaponADS(); + //this->GetFirstPersonCameraComponent()->SetFieldOfView(50); //change this number to a number you can change in editor eventually } if (IsValid(SecondaryWeapon) && !bIsScoped) { - for (UActorComponent* actorComp : this->GetComponentsByTag(UArrowComponent::StaticClass(), FName("ScopedLocationArrow"))) - { - ScopedLocationArrow = Cast(actorComp); - break; - } - if (!IsValid(ScopedLocationArrow)) return; bIsScoped = true; SecondaryWeapon->WeaponScopedFire(); - SecondaryWeapon->SetActorLocation(ScopedLocationArrow->GetComponentLocation()); - this->GetFirstPersonCameraComponent()->SetFieldOfView(50); //change this number to a number you can change in editor eventually + StartSecondaryWeaponADS(); + //this->GetFirstPersonCameraComponent()->SetFieldOfView(50); //change this number to a number you can change in editor eventually } } @@ -523,15 +511,15 @@ void AEndlessVendettaCharacter::StopGunRightClick() { bIsScoped = false; PrimaryWeapon->WeaponScopedFire(); - PrimaryWeapon->SetActorRelativeLocation(FVector(0, 0, 0)); - this->GetFirstPersonCameraComponent()->SetFieldOfView(90); + StopPrimaryWeaponADS(); + //this->GetFirstPersonCameraComponent()->SetFieldOfView(90); } if (IsValid(SecondaryWeapon)) { bIsScoped = false; SecondaryWeapon->WeaponScopedFire(); - SecondaryWeapon->SetActorRelativeLocation(FVector(0, 0, 0)); - this->GetFirstPersonCameraComponent()->SetFieldOfView(90); + StopSecondaryWeaponADS(); + //this->GetFirstPersonCameraComponent()->SetFieldOfView(90); } } diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h index ca279fa5..29d4767a 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h @@ -118,6 +118,15 @@ public: bool bIsSecondaryWeaponCreated = false; bool bIsWeaponPickedUp = false; + UFUNCTION(BlueprintImplementableEvent) + void StartPrimaryWeaponADS(); + UFUNCTION(BlueprintImplementableEvent) + void StopPrimaryWeaponADS(); + UFUNCTION(BlueprintImplementableEvent) + void StartSecondaryWeaponADS(); + UFUNCTION(BlueprintImplementableEvent) + void StopSecondaryWeaponADS(); + protected: virtual void BeginPlay() override; virtual void Tick(float DeltaTime) override; From 31e492e026e68e6eaa61434306bec013da1b0b45 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 22 Jan 2024 17:14:48 +0000 Subject: [PATCH 2/7] Added Un-ADS for all Primary Weapons --- .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 6b39a895..3b8b2d2c 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f359d7134293a9a70d4e307b1376b8db280adcc9b05732bac0df0312eac3907b -size 372831 +oid sha256:bdefcaf89570725cefe5d142e1c194bcca925ba9779346ac45a27f883fa5bb72 +size 427534 From fb003af73f2d721765d549469dfb925d09fb620d Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 22 Jan 2024 17:46:04 +0000 Subject: [PATCH 3/7] Added FOV Changes back for proper zooming --- .../EndlessVendetta/EndlessVendettaCharacter.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index 8d5021e9..0db4c81f 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -430,7 +430,7 @@ void AEndlessVendettaCharacter::EquipSecondary() //UE_LOG(LogTemp, Warning, TEXT("Secondary Weapon Is Hidden: %hhd"), SecondaryWeapon->IsHidden()); GLog->Log("Secondary Weapon Equipped"); } - SecondaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint")); + SecondaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("PistolGripPoint")); SecondaryWeapon = Cast(SecondaryWeaponActor); SecondaryWeapon->SetActorHiddenInGame(false); GetWorldTimerManager().ClearTimer(SecondaryWeapon->reloadTimerHandle); @@ -494,14 +494,14 @@ void AEndlessVendettaCharacter::GunRightClick() bIsScoped = true; PrimaryWeapon->WeaponScopedFire(); StartPrimaryWeaponADS(); - //this->GetFirstPersonCameraComponent()->SetFieldOfView(50); //change this number to a number you can change in editor eventually + this->GetFirstPersonCameraComponent()->SetFieldOfView(50); //change this number to a number you can change in editor eventually } if (IsValid(SecondaryWeapon) && !bIsScoped) { bIsScoped = true; SecondaryWeapon->WeaponScopedFire(); StartSecondaryWeaponADS(); - //this->GetFirstPersonCameraComponent()->SetFieldOfView(50); //change this number to a number you can change in editor eventually + this->GetFirstPersonCameraComponent()->SetFieldOfView(50); //change this number to a number you can change in editor eventually } } @@ -512,14 +512,14 @@ void AEndlessVendettaCharacter::StopGunRightClick() bIsScoped = false; PrimaryWeapon->WeaponScopedFire(); StopPrimaryWeaponADS(); - //this->GetFirstPersonCameraComponent()->SetFieldOfView(90); + this->GetFirstPersonCameraComponent()->SetFieldOfView(90); } if (IsValid(SecondaryWeapon)) { bIsScoped = false; SecondaryWeapon->WeaponScopedFire(); StopSecondaryWeaponADS(); - //this->GetFirstPersonCameraComponent()->SetFieldOfView(90); + this->GetFirstPersonCameraComponent()->SetFieldOfView(90); } } From 091b60cbe9aec5672a1f352e062f838db2807d4c Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 22 Jan 2024 17:46:14 +0000 Subject: [PATCH 4/7] Imported Pistol asset from artist --- .../BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset | 3 +++ .../Pistols/Pistol_Assets/SM_HandGun_PhysicsAsset.uasset | 3 +++ .../Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset | 3 +++ .../BaseWeapons/Pistols/Pistol_Assets/SM_gun_A.uasset | 3 +++ .../BaseWeapons/Pistols/Pistol_Assets/SM_gun_N.uasset | 3 +++ .../BaseWeapons/Pistols/Pistol_Assets/SM_gun_ORM.uasset | 3 +++ 6 files changed, 18 insertions(+) create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_PhysicsAsset.uasset create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_A.uasset create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_N.uasset create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_ORM.uasset diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset new file mode 100644 index 00000000..9df6634f --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:de2933666cc939d964639b58e5bf9e846486cdeb275977e0112b8e28299168ba +size 964821 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_PhysicsAsset.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_PhysicsAsset.uasset new file mode 100644 index 00000000..f38a4924 --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_PhysicsAsset.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3d65a0223ea0c6fdc4c9be73cf9f1b4b9be6a0a74e416e198ea002a014a79313 +size 7534 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset new file mode 100644 index 00000000..cc8853fa --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:014ad9c5325cbb86903bde65b93706b130e86ca2fef712a46486f1a58c6ca43d +size 6330 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_A.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_A.uasset new file mode 100644 index 00000000..95ca8f4f --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_A.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f31ef8fe90ab7b57893b0b8167d8a1bc5b6df8aa9d73832fe1cbf7c0effc9314 +size 1004195 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_N.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_N.uasset new file mode 100644 index 00000000..86aec470 --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_N.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:72bc48c594152df6409f6eed91ca4ee8518d641f8528171a54a3d925d1041a41 +size 6552237 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_ORM.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_ORM.uasset new file mode 100644 index 00000000..cd6200ad --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_gun_ORM.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7d2d3d737a5f330587a3c60a2c3f904e6c0c33ef540e39e7eda196bf995a1ee2 +size 2765283 From 7a68f52979c8d600051557bd5ee3afa293969cba Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 22 Jan 2024 17:46:24 +0000 Subject: [PATCH 5/7] Added all weapons to test level for testing --- .../Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset | 4 ++-- .../Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset | 3 +++ 2 files changed, 5 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset index 994f751d..41482363 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:38a124733a66571be53cf1da2c13425bd30c042d6b609cca325fc630bf0de323 -size 6992 +oid sha256:adb0b3b612c415be152c10d92ec58dbfa8df4952f4622b860dbba22b58b2068d +size 7069 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset new file mode 100644 index 00000000..1223f3df --- /dev/null +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:af82917550c1296b8e6c0a341e235d8311f06d5fecbef1ce3a902b627f6a6fe3 +size 7159 From 086c187ca57f5e10b6b9cbef80097c8d97e635cf Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 22 Jan 2024 17:46:39 +0000 Subject: [PATCH 6/7] Created a new pistol socket on character skeleton --- .../Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset b/EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset index 91e47258..a1590c6f 100644 --- a/EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset +++ b/EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f4e7da19e1c7c367caadb1bf513b3f7353b8ae90bf24428e0418487ec339670b -size 22171 +oid sha256:3e87ba3269dc65b8d3dd5024eaeb7bd23f9645fdb6626293ecdc212a0d0778b6 +size 22438 From 27b27699d6d909699c67f992530197b31fbd97a5 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 22 Jan 2024 17:47:43 +0000 Subject: [PATCH 7/7] Edited and changed pistol to have art asset --- .../Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset | 4 ++-- .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- .../Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset | 4 ++-- .../Blueprints/BaseWeapons/Snipers/BaseSniper.uasset | 4 ++-- .../Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset | 2 +- .../Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset | 2 +- 6 files changed, 10 insertions(+), 10 deletions(-) diff --git a/EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset b/EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset index c6396a47..3a6c6898 100644 --- a/EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset +++ b/EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f9c7063e48c0b3c23194a6a2fc3625da96d20bbd92fece19210001cf0cac8964 -size 8568 +oid sha256:af19d0a66ac93ccb5502fa57f0fa608709a59cffe2cc9157e8aa8bed3d43b5f9 +size 7712 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 3b8b2d2c..118caf96 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ 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