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@ -17,6 +17,10 @@ void ABountyHunterCharacter::SpawnMainBounty()
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if (MainBountyClasses.IsEmpty() || MainBountyClasses.Num() <= CurrentMainBountyIndex|| !IsValid(MainBountyClasses[CurrentMainBountyIndex]))
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{
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AllBountiesCompleted();
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if (CurrentMainBountyIndex >= 2 && !(UGameplayStatics::GetCurrentLevelName(GetWorld()) == "EnemyAITest"))
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{
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UGameplayStatics::OpenLevel(GetWorld(), FName("EnemyAITest"));
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}
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return;
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}
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