Added Async Loading To Project

This commit is contained in:
MH261677 2024-04-24 15:01:41 +01:00
parent 53dea5ccc0
commit b64b871225
140 changed files with 3992 additions and 2 deletions
EndlessVendetta
EndlessVendetta.sln.DotSettings.user
Plugins/AsyncLoadingScreen-5.1.0
.gitignoreAsyncLoadingScreen.uplugin
Config
Content/Default
Icon
LoadingImages
Mannequin
StickFigure

@ -1,2 +0,0 @@
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# Visual Studio 2015 user specific files
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# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
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!Build/**/*.ico
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DerivedDataCache/*

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{
"FileVersion": 3,
"Version": 8,
"VersionName": "1.5.0",
"EngineVersion": "5.1.0",
"FriendlyName": "Async Loading Screen",
"Description": "Allows you to configure a Loading Screen system in the project settings easily and automatically add a Loading Screen in your game whenever you open a new level.",
"Category": "Loading Screen",
"CreatedBy": "Truong Bui",
"CreatedByURL": "https://github.com/truong-bui/AsyncLoadingScreen",
"DocsURL": "https://github.com/truong-bui/AsyncLoadingScreen",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/01f39767dc6b4290877f38365787cbf8",
"SupportURL": "https://github.com/truong-bui/AsyncLoadingScreen/issues",
"CanContainContent": true,
"Installed": true,
"Modules": [
{
"Name": "AsyncLoadingScreen",
"Type": "Runtime",
"LoadingPhase": "PreLoadingScreen",
"TargetDenyList": [
"Server"
]
}
]
}

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[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll
/README.md
/LICENSE

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