Added Async Loading To Project

This commit is contained in:
MH261677 2024-04-24 15:01:41 +01:00
parent 53dea5ccc0
commit b64b871225
140 changed files with 3992 additions and 2 deletions

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# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*

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{
"FileVersion": 3,
"Version": 8,
"VersionName": "1.5.0",
"EngineVersion": "5.1.0",
"FriendlyName": "Async Loading Screen",
"Description": "Allows you to configure a Loading Screen system in the project settings easily and automatically add a Loading Screen in your game whenever you open a new level.",
"Category": "Loading Screen",
"CreatedBy": "Truong Bui",
"CreatedByURL": "https://github.com/truong-bui/AsyncLoadingScreen",
"DocsURL": "https://github.com/truong-bui/AsyncLoadingScreen",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/01f39767dc6b4290877f38365787cbf8",
"SupportURL": "https://github.com/truong-bui/AsyncLoadingScreen/issues",
"CanContainContent": true,
"Installed": true,
"Modules": [
{
"Name": "AsyncLoadingScreen",
"Type": "Runtime",
"LoadingPhase": "PreLoadingScreen",
"TargetDenyList": [
"Server"
]
}
]
}

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[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll
/README.md
/LICENSE

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