Added Stamina and SprintSpeed values to player header
This commit is contained in:
parent
d9763b3bf2
commit
b9a8bf4f85
@ -83,6 +83,13 @@ public:
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
||||
float DefaultHealth = 100.0f;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
||||
float MaxStamina = 100.0f;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
||||
float StaminaDecreaseRate = 10.0f;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
||||
int SprintSpeed = 50;
|
||||
|
||||
AActor* PrimaryWeaponActor;
|
||||
AActor* SecondaryWeaponActor;
|
||||
bool bIsPrimaryWeaponCreated = false;
|
||||
|
Loading…
Reference in New Issue
Block a user