Added Stamina and SprintSpeed values to player header
This commit is contained in:
parent
d9763b3bf2
commit
b9a8bf4f85
@ -83,6 +83,13 @@ public:
|
|||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
||||||
float DefaultHealth = 100.0f;
|
float DefaultHealth = 100.0f;
|
||||||
|
|
||||||
|
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
||||||
|
float MaxStamina = 100.0f;
|
||||||
|
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
||||||
|
float StaminaDecreaseRate = 10.0f;
|
||||||
|
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
|
||||||
|
int SprintSpeed = 50;
|
||||||
|
|
||||||
AActor* PrimaryWeaponActor;
|
AActor* PrimaryWeaponActor;
|
||||||
AActor* SecondaryWeaponActor;
|
AActor* SecondaryWeaponActor;
|
||||||
bool bIsPrimaryWeaponCreated = false;
|
bool bIsPrimaryWeaponCreated = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user