Setup Custom Sneak AI Child Blueprints of Basic Enemy AI Classes
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EndlessVendetta/Content/BountySystem/Tutorial/BountySpecificActors/SneakAI/AI_SneakAICont.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/BountySpecificActors/SneakAI/AI_SneakAICont.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/BountySpecificActors/SneakAI/BP_SneakAI.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/BountySpecificActors/SneakAI/BP_SneakAI.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/BountySpecificActors/SneakAI/BP_SneakAI_PatrolPath.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/BountySpecificActors/SneakAI/BP_SneakAI_PatrolPath.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/Checkpoints/CP_SelectRecon.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/Checkpoints/CP_SneakTraining.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/Checkpoints/CP_SneakTraining.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/MB_Training.uasset
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:be7cac66a963c5acd07e702b21791b2858f76e8e5bb6a05c3994a7ecd2d81d3d
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size 1967015
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oid sha256:ec7c944c43647b52da39ef0a93503915127876de138aa83f6b65a713c29e8056
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size 1986282
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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@ -17,7 +17,7 @@ public:
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// Sets default values for this character's properties
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AAICharacter();
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Stats")
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
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float CurrentHealth = 100.0f;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Stats")
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float MaxHealth = 100.0f;
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