diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/indexLayout.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/indexLayout.xml
new file mode 100644
index 00000000..7b08163c
--- /dev/null
+++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/projectSettingsUpdater.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/projectSettingsUpdater.xml
new file mode 100644
index 00000000..4bb9f4d2
--- /dev/null
+++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/projectSettingsUpdater.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/vcs.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/vcs.xml
new file mode 100644
index 00000000..6c0b8635
--- /dev/null
+++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
index a566056c..81e96e91 100644
--- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
+++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
@@ -8,26 +8,17 @@
-
-
-
-
-
-
-
-
-
-
+
-
-
-
+
-
-
+
+
+
+
-
+
@@ -42,36 +33,36 @@
-
+ {
+ "customColor": "",
+ "associatedIndex": 2
+}
- {
+ "keyToString": {
+ "C++ Project.EndlessVendetta.executor": "Run",
+ "RunOnceActivity.OpenProjectViewOnStart": "true",
+ "RunOnceActivity.ShowReadmeOnStart": "true",
+ "git-widget-placeholder": "GunRange-2.0",
+ "node.js.detected.package.eslint": "true",
+ "node.js.detected.package.tslint": "true",
+ "node.js.selected.package.eslint": "(autodetect)",
+ "node.js.selected.package.tslint": "(autodetect)",
+ "nodejs_package_manager_path": "npm",
+ "vue.rearranger.settings.migration": "true"
},
- "keyToStringList": {
- "rider.external.source.directories": [
- "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
- "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
- "C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
+ "keyToStringList": {
+ "rider.external.source.directories": [
+ "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
+ "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
+ "C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
]
}
-}]]>
+}
@@ -144,6 +135,7 @@
1704947128241
+
diff --git a/EndlessVendetta/Content/BountySystem/testintesting.uasset b/EndlessVendetta/Content/BountySystem/testintesting.uasset
new file mode 100644
index 00000000..0c667c09
--- /dev/null
+++ b/EndlessVendetta/Content/BountySystem/testintesting.uasset
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:a52448bedde7fdbdaa6dd78db571d463666715dcf04c67bb55dedb81fe8d8488
+size 9233
diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
index efdba3db..d02a566b 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:06d7c8221d10354ec1e9be8f31b4d84447688c99f651d8e702849bac8846c4e8
-size 79266
+oid sha256:2cb0baa3cb244f0c771bf7f27cd6664ec6fd72000d44ba61106bcb06d8373c17
+size 79838
diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
index af5ea1b4..2981312d 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:5e1e829f4770985384af4baf7f94ed5089f11e12ec69b2ec09fb5f193a1ab960
-size 124465
+oid sha256:9e42efb6d4c620b7ca18fa500edcd1bfa3976190302e3814f5cce2b095699170
+size 136733
diff --git a/EndlessVendetta/Content/FirstPersonArms/Animations/NewFirstPerson_AnimBP.uasset b/EndlessVendetta/Content/FirstPersonArms/Animations/NewFirstPerson_AnimBP.uasset
index 7076acfc..d6588e8e 100644
--- a/EndlessVendetta/Content/FirstPersonArms/Animations/NewFirstPerson_AnimBP.uasset
+++ b/EndlessVendetta/Content/FirstPersonArms/Animations/NewFirstPerson_AnimBP.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:140293d5379e6f921760d290e4c078d0e2168f88b400901e5f9edb3433b8a359
-size 966483
+oid sha256:16c75ff1ae695d70ae4aa1d517049c8cb1c981d93a59ab470bc5534bccacd346
+size 964528
diff --git a/EndlessVendetta/Content/Levels/TrainingFacility.umap b/EndlessVendetta/Content/Levels/TrainingFacility.umap
index 9b7d221c..530cab70 100644
--- a/EndlessVendetta/Content/Levels/TrainingFacility.umap
+++ b/EndlessVendetta/Content/Levels/TrainingFacility.umap
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:7db21551a3a56def353e10eb4a8429d0980049797fd36509f2096a18a79c6f39
-size 679253
+oid sha256:2c78df31eabfc41ac0e3ae48be1a5b9f3750579d4cae774133a9da9f877e2f13
+size 680775
diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
index 6c8be37c..9d233377 100644
--- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
+++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:016cace4ca772f5945f13571260dfb094c56cf8abbd05c91dbf504546f0c1c96
+oid sha256:aecb50fea2c0d71ab625d938c375ba641ce01e27c30dbbe63cd6c931a83d8ee0
size 14831
diff --git a/EndlessVendetta/Plugins/VaultIt/Content/Anims/FirstPerson_AnimBP.uasset b/EndlessVendetta/Plugins/VaultIt/Content/Anims/FirstPerson_AnimBP.uasset
index b0db1ee5..b67d5b88 100644
--- a/EndlessVendetta/Plugins/VaultIt/Content/Anims/FirstPerson_AnimBP.uasset
+++ b/EndlessVendetta/Plugins/VaultIt/Content/Anims/FirstPerson_AnimBP.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:68eed825e72503a48e339dc7ed9d75be769ec5149fddbd3750d43ef704f2135c
-size 525536
+oid sha256:33ba7eb9dcdbb0b23d7d9e70b4ea40e03fe7973c0e46a70f672fc91a6e66ae71
+size 540695
diff --git a/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_FirstPersonCharacter.uasset
deleted file mode 100644
index abe09806..00000000
--- a/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_FirstPersonCharacter.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:edaf3b6429e17258e879c82ded01267c2b2ef0ea5ef9b90566fbf2d131ff6d04
-size 284169
diff --git a/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_FirstPersonCharacterVaultIT.uasset b/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_FirstPersonCharacterVaultIT.uasset
new file mode 100644
index 00000000..b73401e2
--- /dev/null
+++ b/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_FirstPersonCharacterVaultIT.uasset
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:e7efa05f25b618c28daba0531d83db78f4f759a545553d421061d2dcd2a59110
+size 281495
diff --git a/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_ThirdPersonGameMode.uasset b/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_ThirdPersonGameMode.uasset
index 21b5f924..8c61ec4d 100644
--- a/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_ThirdPersonGameMode.uasset
+++ b/EndlessVendetta/Plugins/VaultIt/Content/Blueprints/BP_ThirdPersonGameMode.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:601cb27de27c951e53727edcafc483c5adbab6542c6196a1e4a50a569078bbe9
-size 14565
+oid sha256:949b694f7056a04e2c177861e817c56ef62ec36037c13be9f7baa72779aa540b
+size 14549
diff --git a/EndlessVendetta/Plugins/VaultIt/Content/Maps/ThirdPersonExampleMap.umap b/EndlessVendetta/Plugins/VaultIt/Content/Maps/ThirdPersonExampleMap.umap
index 6ed5e5eb..38bd7645 100644
--- a/EndlessVendetta/Plugins/VaultIt/Content/Maps/ThirdPersonExampleMap.umap
+++ b/EndlessVendetta/Plugins/VaultIt/Content/Maps/ThirdPersonExampleMap.umap
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:2e433412ff9ab29a88210b3b6a9a67910546e1dcca6a5110038d9050fba1a91f
-size 160673
+oid sha256:ac684be13a824f310007c058fc593b60fdbf3c373791760b3fa6d4a43494bbe8
+size 160843
diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
index 47ece323..00b74640 100644
--- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
+++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
@@ -50,6 +50,18 @@ void AEndlessVendettaCharacter::BeginPlay()
// Call the base class
Super::BeginPlay();
+ // Set the fp skeletal mesh for the vault it plugin to use
+ TArray MeshActComps = GetComponentsByClass(USkeletalMeshComponent::StaticClass());
+ for (auto MeshActorComponent : MeshActComps)
+ {
+ USkeletalMeshComponent* MeshSkeletalComp = Cast(MeshActorComponent);
+ if (MeshSkeletalComp->ComponentHasTag("FP_Mesh"))
+ {
+ FP_SkeletalMesh = MeshSkeletalComp;
+ break;
+ }
+ }
+
//Add Input Mapping Context
if (APlayerController* PlayerController = Cast(Controller))
{
@@ -642,4 +654,4 @@ void AEndlessVendettaCharacter::UpdateInventorySize(int Cols, int Rows)
{
UE_LOG(LogTemp, Warning, TEXT("No Vaild Inventory"));
}
-}
+}
\ No newline at end of file
diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
index 81ab9c4f..bcebe73d 100644
--- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
+++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
@@ -25,11 +25,13 @@ UCLASS(config=Game)
class AEndlessVendettaCharacter : public ACharacter
{
GENERATED_BODY()
-
+
+protected:
/** Pawn mesh: 1st person view (arms; seen only by self) */
- UPROPERTY(VisibleDefaultsOnly, Category=Mesh)
+ UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Mesh)
USkeletalMeshComponent* Mesh1P;
-
+
+private:
/** First person camera */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
UCameraComponent* FirstPersonCameraComponent;
@@ -203,11 +205,17 @@ protected:
void Interact();
protected:
+
+ // Used by vault it plugin to run vaulting animations
+ USkeletalMeshComponent* FP_SkeletalMesh = nullptr;
+
// APawn interface
virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override;
// End of APawn interface
public:
+
+
UFUNCTION(BlueprintCallable, Category = "Stealth")
void SetCrouch();
UFUNCTION(BlueprintCallable, Category = "Stealth")
diff --git a/EndlessVendetta/Source/EndlessVendetta/MyVICharacterBase.cpp b/EndlessVendetta/Source/EndlessVendetta/MyVICharacterBase.cpp
index 87a3e873..8127dea2 100644
--- a/EndlessVendetta/Source/EndlessVendetta/MyVICharacterBase.cpp
+++ b/EndlessVendetta/Source/EndlessVendetta/MyVICharacterBase.cpp
@@ -211,7 +211,7 @@ bool AMyVICharacterBase::CanVault_Implementation() const
}
// Animation instance is required to play vault montage
- if (!GetMesh() || !GetMesh()->GetAnimInstance())
+ if (!IsValid(FP_SkeletalMesh) || !IsValid(FP_SkeletalMesh->GetAnimInstance()))
{
UE_LOG(LogTemp, Warning, TEXT("Animation instance is required to play vault montage"));
return false;
diff --git a/EndlessVendetta/Source/EndlessVendetta/MyVICharacterBase.h b/EndlessVendetta/Source/EndlessVendetta/MyVICharacterBase.h
index 08a271a6..40ae3f7f 100644
--- a/EndlessVendetta/Source/EndlessVendetta/MyVICharacterBase.h
+++ b/EndlessVendetta/Source/EndlessVendetta/MyVICharacterBase.h
@@ -100,7 +100,7 @@ public:
virtual UVIPawnVaultComponent* GetPawnVaultComponent_Implementation() const override;
virtual UMotionWarpingComponent* GetMotionWarpingComponent_Implementation() const override;
- virtual USkeletalMeshComponent* GetMeshForVaultMontage_Implementation() const override { return GetMesh(); }
+ virtual USkeletalMeshComponent* GetMeshForVaultMontage_Implementation() const override { return FP_SkeletalMesh; }
virtual FVIAnimSet GetVaultAnimSet_Implementation() const override;
virtual FVITraceSettings GetVaultTraceSettings_Implementation() const override;
virtual FVector GetVaultDirection_Implementation() const override;