Add Structs for Inventory Grid
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EndlessVendetta/Content/Inventory/BP_Inventory.uasset
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EndlessVendetta/Content/Inventory/BP_Inventory.uasset
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EndlessVendetta/Content/Inventory/BP_InventoryGrid.uasset
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EndlessVendetta/Content/Inventory/BP_InventoryGrid.uasset
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "BaseItem.generated.h"
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#include "BaseItem.generated.h"
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "InventoryStructs.generated.h"
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/**
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*
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*/
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USTRUCT(BlueprintType)
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struct FInventoryLines
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{
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GENERATED_BODY()
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FVector2D Start;
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FVector2D End;
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};
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USTRUCT(BlueprintType)
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struct FInventoryTiles
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{
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GENERATED_BODY()
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int X;
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int Y;
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};
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