diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 72afc9b7..82c9cb9d 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:80bdfba79839b49cc81b7204874717f7e07053dc9ed0eb7268757ba8c4468dfc -size 64721 +oid sha256:f70301bdf4ee6c0aef0b05a730ab99a9d39b8eb287d6e023a8dbb42642db2d0d +size 65864 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index 23be4194..0f990580 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4d43fd35603e034f1d53c3a74456cd8666bf76207bbc00be641fe7fec022279e -size 66790690 +oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d +size 72364642 diff --git a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset index 56bddfc9..b974fa1b 100644 --- a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset +++ b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3a8777c01491888bba9f40eda9d2bed76a611f0e80f75917501ce69c1a321342 -size 47333 +oid sha256:a0ed65a259013fe0ca3cbffbf689718ad5276004b54c22362c2200aaf4007f0e +size 47708 diff --git a/EndlessVendetta/Source/EndlessVendetta/MyVICharacterAbilityBase.cpp b/EndlessVendetta/Source/EndlessVendetta/MyVICharacterAbilityBase.cpp index 40972d0c..95fb6780 100644 --- a/EndlessVendetta/Source/EndlessVendetta/MyVICharacterAbilityBase.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/MyVICharacterAbilityBase.cpp @@ -2,11 +2,11 @@ #include "MyVICharacterAbilityBase.h" -////#include "Pawn/VICharacterAbilityBase.h" +#include "Pawn/VICharacterAbilityBase.h" #include "GAS/VIAbilitySystemComponent.h" AMyVICharacterAbilityBase::AMyVICharacterAbilityBase(const FObjectInitializer& OI) - : Super(OI) +// : Super(OI) { AbilitySystem = CreateDefaultSubobject(TEXT("AbilitySystem")); AbilitySystem->SetIsReplicated(true); diff --git a/EndlessVendetta/Source/EndlessVendetta/MyVICharacterAbilityBase.h b/EndlessVendetta/Source/EndlessVendetta/MyVICharacterAbilityBase.h index 391d5320..50e7e3d4 100644 --- a/EndlessVendetta/Source/EndlessVendetta/MyVICharacterAbilityBase.h +++ b/EndlessVendetta/Source/EndlessVendetta/MyVICharacterAbilityBase.h @@ -3,8 +3,8 @@ #pragma once #include "CoreMinimal.h" -#include "Pawn/VICharacterBase.h" #include "AbilitySystemInterface.h" +#include "MyVICharacterBase.h" #include "MyVICharacterAbilityBase.generated.h" class UVIAbilitySystemComponent; @@ -14,7 +14,7 @@ class UVIAbilitySystemComponent; * Allows switching replication mode in Blueprint for the sake of AI using Minimal instead of Mixed */ UCLASS() -class ENDLESSVENDETTA_API AMyVICharacterAbilityBase : public AVICharacterBase, public IAbilitySystemInterface +class ENDLESSVENDETTA_API AMyVICharacterAbilityBase : public AMyVICharacterBase, public IAbilitySystemInterface { GENERATED_BODY()