From d408958096cc1626a30d947600439b338fc84d2d Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 19 Feb 2024 13:09:38 +0000 Subject: [PATCH] Added Empty Functions to prep for future --- .../Workbench&Attachments/SilencerAttachmentClass.cpp | 5 +++++ .../Workbench&Attachments/SilencerAttachmentClass.h | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp index 50b63063..ca92096c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp @@ -31,3 +31,8 @@ void USilencerAttachmentClass::TickComponent(float DeltaTime, ELevelTick TickTyp Super::TickComponent(DeltaTime, TickType, ThisTickFunction); } +void USilencerAttachmentClass::NoiseReduction() +{ + +} + diff --git a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h index c84b624f..a52b0ce3 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h @@ -4,6 +4,7 @@ #include "CoreMinimal.h" #include "Components/SceneComponent.h" +#include "EndlessVendetta/WeaponSystem/BaseWeaponClass.h" #include "SilencerAttachmentClass.generated.h" @@ -26,4 +27,8 @@ public: UPROPERTY(EditAnywhere) UStaticMeshComponent* SilencerMesh; + + void NoiseReduction(); + + ABaseWeaponClass* BaseWeaponClass; };