diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
index 2c7e34b2..ad59c6ef 100644
--- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
+++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
@@ -9,12 +9,11 @@
-
-
-
-
-
-
+
+
+
+
+
@@ -41,7 +40,7 @@
"C++ Project.EndlessVendetta.executor": "Run",
"RunOnceActivity.OpenProjectViewOnStart": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
- "git-widget-placeholder": "Bounty-System-Rework",
+ "git-widget-placeholder": "attachment-bug-fix",
"ignore.virus.scanning.warn.message": "true",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
@@ -52,13 +51,13 @@
},
"keyToStringList": {
"rider.external.source.directories": [
- "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
- "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
- "C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
+ "C:\\Users\\mhara\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
+ "C:\\Users\\mhara\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
+ "C:\\Users\\mhara\\AppData\\Local\\Symbols\\src"
]
}
}
-
+
@@ -132,29 +131,18 @@
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+
+
+
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+
+
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index 0f1eb268..28e6c3fd 100644
--- a/EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun.uasset
+++ b/EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun.uasset
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+size 2113778
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index 3a6c6898..8a95da14 100644
--- a/EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
+++ b/EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
@@ -1,3 +1,3 @@
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index 5cd48aa7..f2ca1773 100644
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+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/BP_ARTEST1.uasset
@@ -1,3 +1,3 @@
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index a67cfd74..201ac1f9 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
@@ -1,3 +1,3 @@
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index d493546a..bcdca35f 100644
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+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset
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index 9df6634f..b98fc270 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset
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diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset
index cc8853fa..33067b99 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Skeleton.uasset
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diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset
index b82510b8..2a158809 100644
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diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset
index 9c558f37..658f6c74 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset
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diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/BP_WeaponWorkbench.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/BP_WeaponWorkbench.uasset
index 0bcff90c..9ed6e4f1 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/BP_WeaponWorkbench.uasset
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/BP_WeaponWorkbench.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
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diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_SilencerImage.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_SilencerImage.uasset
new file mode 100644
index 00000000..e4bcc0c7
--- /dev/null
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_SilencerImage.uasset
@@ -0,0 +1,3 @@
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diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_Workbench.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_Workbench.uasset
index 26b8081a..e02c45b6 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_Workbench.uasset
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_Workbench.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
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-size 136669
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diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
index c2a34afc..a2222591 100644
--- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
+++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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diff --git a/EndlessVendetta/Content/StarterContent/Shapes/TempSilencer.uasset b/EndlessVendetta/Content/StarterContent/Shapes/TempSilencer.uasset
new file mode 100644
index 00000000..05ac52df
--- /dev/null
+++ b/EndlessVendetta/Content/StarterContent/Shapes/TempSilencer.uasset
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diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset
index acadf3cb..a5e2facf 100644
--- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset
+++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
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-size 7069
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+size 6503
diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset
index eae0f773..50f5595b 100644
--- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset
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diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset
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diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset
index 35a7b628..0d782ca2 100644
--- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset
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-size 7159
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+size 6593
diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/HT/HCK94DMZ442FV8M21GRO0Q.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/HT/HCK94DMZ442FV8M21GRO0Q.uasset
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--- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/HT/HCK94DMZ442FV8M21GRO0Q.uasset
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version https://git-lfs.github.com/spec/v1
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+size 6374
diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/X5/OKD54JHXNGXNVF4JEBBMVP.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/X5/OKD54JHXNGXNVF4JEBBMVP.uasset
deleted file mode 100644
index e0940ef3..00000000
--- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/X5/OKD54JHXNGXNVF4JEBBMVP.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
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diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
index dde8cb8c..a3d1b18b 100644
--- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
+++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
@@ -101,6 +101,7 @@ void ABaseWeaponClass::GenerateRecoilVector()
void ABaseWeaponClass::ApplyRecoil(float DeltaTime)
{
+ if (!endlessVendettaChar->bHasRifle) return;
if (recoilTime < 0.3)
{
float amplitude = RecoilCurve->GetFloatValue(recoilTime); //get current value of curve in time
@@ -257,13 +258,33 @@ void ABaseWeaponClass::InteractPrompt()
void ABaseWeaponClass::SetupSilencerAttachment(UStaticMesh* SilencerMesh)
{
- FTransform emptytransform;
- UActorComponent* SilencerComponent = AddComponentByClass(USilencerAttachmentClass::StaticClass(), true, emptytransform, false);
- Cast(SilencerComponent)->AttachToComponent(RootComponent, FAttachmentTransformRules::SnapToTargetIncludingScale);
- TArray SilencerMeshSocketArray (GetComponentsByTag(UStaticMeshComponent::StaticClass(), FName("SilencerMeshSocket")));
- Cast(SilencerMeshSocketArray[0])->SetStaticMesh(SilencerMesh);
+ GEngine->AddOnScreenDebugMessage(-1, 15.f, FColor::Red, TEXT("SETTING UP SILENCER ATTACHMENTS"));
+ FTransform EmptyTransform;
+
+ USceneComponent* SilencerAttachmentClass = Cast(AddComponentByClass(USilencerAttachmentClass::StaticClass(), false, EmptyTransform, false));
+ SilencerAttachmentClass->ComponentTags.Add(FName("AttachmentType"));
+ USkeletalMeshComponent* WeaponSkeletonMesh = FindComponentByClass();
+ if (IsValid(SilencerAttachmentClass))
+ {
+ if (IsValid(WeaponSkeletonMesh))
+ {
+ SilencerAttachmentClass->AttachToComponent(WeaponSkeletonMesh, FAttachmentTransformRules::SnapToTargetIncludingScale, FName(TEXT("SilencerMeshSocket")));
+ UE_LOG(LogTemp, Display, TEXT("All Attachment is valid"));
+ //this makes it showup in editor for better debugging
+ SilencerAttachmentClass->CreationMethod = EComponentCreationMethod::Instance;
+ SilencerAttachmentClass->RegisterComponent();
+ UStaticMeshComponent* StaticMeshComp = NewObject(SilencerAttachmentClass, UStaticMeshComponent::StaticClass());
+ if (IsValid(StaticMeshComp))
+ {
+ StaticMeshComp->AttachToComponent(SilencerAttachmentClass, FAttachmentTransformRules::SnapToTargetIncludingScale);
+ StaticMeshComp->SetStaticMesh(SilencerMesh);
+ StaticMeshComp->SetRelativeRotation(FRotator(0,90,0));
+ StaticMeshComp->SetCollisionEnabled(ECollisionEnabled::NoCollision);
+ //Making it show in editor for debugging
+ StaticMeshComp->CreationMethod = EComponentCreationMethod::Instance;
+ StaticMeshComp->RegisterComponent();
+ }
+ }
+ }
}
-
-
-
diff --git a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp
index 7f31f73b..50b63063 100644
--- a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp
+++ b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp
@@ -29,7 +29,5 @@ void USilencerAttachmentClass::BeginPlay()
void USilencerAttachmentClass::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
-
- // ...
}