diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset index ee381207..894c9059 100644 --- a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset +++ b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f5a7fcd4447476e36ad777f4db7b6e5898905b85f6fa1bb8b193a98ec26066dc -size 32684 +oid sha256:0cce34a40f6aed425749f0c271aa6ba31b8bfea2ffafb3446559e374f0676b4b +size 32990 diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/EQSB_Enemy.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/EQSB_Enemy.uasset new file mode 100644 index 00000000..436112d7 --- /dev/null +++ b/EndlessVendetta/Content/AI/Enemy/Basic/EQSB_Enemy.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:978aab3035ae3876cef293be990751ff0a4966d407f62262698a530862855320 +size 19419 diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/EQS_EnemyFindCover.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/EQS_EnemyFindCover.uasset index 31dcfb1a..d8fa1226 100644 --- a/EndlessVendetta/Content/AI/Enemy/Basic/EQS_EnemyFindCover.uasset +++ b/EndlessVendetta/Content/AI/Enemy/Basic/EQS_EnemyFindCover.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fcf182403f772d060b1f0c2997671ec13f6f6d32dd3817841a4f612ad87dff81 -size 10974 +oid sha256:115f268dcbca6bf144baa4bb0572ea023da1ffd074ae6e7dd445bd9f4cba645c +size 11772 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset index d4567926..60451f7e 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bcadae2018380b51ecd7bea3850566c6b0013ea6acb8ad1cdb8a0f4307fbc65c -size 5230 +oid sha256:c7cb8357ffc004ebe77fee2fef237bde524e9a64befca078884785e9762c654c +size 5440 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/E/PJ/BY6E8JXZSRNMAW3DFHRHRJ.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/E/PJ/BY6E8JXZSRNMAW3DFHRHRJ.uasset new file mode 100644 index 00000000..93f0eeb7 --- /dev/null +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/E/PJ/BY6E8JXZSRNMAW3DFHRHRJ.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7b6617a297705f0f5de3dd5a3a85b65bb6984399bbacc3863b84e88df64cd01e +size 5115 diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/AI_EnemyController.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/AI_EnemyController.cpp index 94ef8372..6e0b0ec2 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/AI_EnemyController.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/AI/AI_EnemyController.cpp @@ -15,7 +15,7 @@ AAI_EnemyController::AAI_EnemyController(FObjectInitializer const& ObjectInitial { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; - + SetGenericTeamId(FGenericTeamId(1)); SetupPerceptionSystem(); }