Merge remote-tracking branch 'origin/Weapon-To-Inventory' into Inventory-System
# Conflicts: # EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset # EndlessVendetta/Content/Levels/TrainingFacility.umap # EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset # EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
This commit is contained in:
commit
e4ff0735df
Assets
Bathroom
Modular_pieces
SM_Doorway.fbxSM_Floor.fbxSM_Floor_Small.fbxSM_Pillar_1.fbxSM_Pillar_2.fbxSM_Wall.fbxSM_Wall_Short.fbxSM_stairs.fbxWallsFloors_maya.mb
living room
cabinet_01.fbxcarpet_01.fbxchair_01.fbxcoffee_table_01.fbxfireplace_01.fbxside_table_01.fbxsofa_01.fbx
textures
coffee_table_01_Normal.pngcoffee_table_01_OcclusionRoughnessMetallic.pngcoffee_table_01_bl_BaseColor.pngcoffee_table_01_or_BaseColor.pngcoffee_table_01_re_BaseColor.pngcoffee_table_01_ye_BaseColor.pngside_table_01_Normal.pngside_table_01_OcclusionRoughnessMetallic.pngside_table_01_bl_BaseColor.pngside_table_01_or_BaseColor.pngside_table_01_re_BaseColor.pngside_table_01_ye_BaseColor.png
EndlessVendetta/Content
Assets/Objects/Tutorial-Level
Bed01.uassetBedroomTable01_low.uassetMakeupStand.uassetMirror.uassetSm_Bed02.uassetSm_BedroomTable01.uassetSm_Draws01.uassetSm_MakeupStand01.uassetSm_Mirror01.uassetSm_Shelves01.uassetSm_Stool01.uassetSm_lavalamp.uassetcabinet_01.uassetcarpet_01.uassetchair_01.uassetcoffee_table_01.uassetfireplace_01.uassetside_table_01.uassetsofa_01.uasset
Textures
LavaLamp
lavalamp_low_LavaLamp_BaseColor.uassetlavalamp_low_LavaLamp_Normal.uassetlavalamp_low_LavaLamp_OcclusionRoughnessMetallic.uasset
M_Lavalamp.uassetM_Shelves01.uassetShelves01
Shelves_low_Shelves01_BaseColor.uassetShelves_low_Shelves01_Normal.uassetShelves_low_Shelves01_OcclusionRoughnessMetallic.uasset
cofffee_table
coffee_table_01_Normal.uassetcoffee_table_01_OcclusionRoughnessMetallic.uassetcoffee_table_01_bl_BaseColor.uassetcoffee_table_01_or_BaseColor.uassetcoffee_table_01_re_BaseColor.uassetcoffee_table_01_ye_BaseColor.uassetcoffee_table_bl.uassetcoffee_table_or.uassetcoffee_table_re.uassetcoffee_table_ye.uasset
side_table
FirstPerson/Blueprints
BP_FirstPersonCharacter.uasset
BaseWeapons
DoorPrompt
Levels
StarterContent/Architecture
__ExternalActors__/Levels/DoorTestLevel
0
41
9Q
FO
QL
TK
UA
2
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EndlessVendetta/Content/FirstPerson/Blueprints/DoorPrompt/BP_Door.uasset
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EndlessVendetta/Content/Levels/DoorTestLevel.umap
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