From e5cc2ad9f7ad60e8ec412cf6be18b55a8cfb52df Mon Sep 17 00:00:00 2001 From: MARCEL HARA Date: Mon, 16 Oct 2023 13:23:03 +0100 Subject: [PATCH] Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail --- .../Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp index 53f2de68..d20c1ae8 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp @@ -174,7 +174,7 @@ void ABaseWeaponClass::Fire() traceEnd = traceStart + (GunStartArrow->GetForwardVector() * BulletDistance); if (GetWorldTimerManager().IsTimerActive(timerHandle)) return; GetWorld()->LineTraceSingleByChannel(outHit, traceStart, traceEnd, ECC_Visibility, collisionParams); - DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Red, false, 5.0f, 0U, 1.5f); + DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Black , false, 0.2f, 0U, 0.2f); playerControllerRef->PlayerCameraManager->StartCameraShake(CameraShakeClass, 1); currentAmmoCount -= 1; GenerateRecoilVector();