Implemented Spotted Functionality for Stealth Area Checkpoint
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@ -70,8 +70,8 @@ void AEnemyCharacter::SetHostilityLevel(const EHostilityLevel NewHostilityLevel)
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if (NewHostilityLevel == EHostilityLevel::Hostile)
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if (NewHostilityLevel == EHostilityLevel::Hostile)
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{
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{
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if (!IsValid(GetController())) return;
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if (!IsValid(GetController())) return;
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BecameHostile.Broadcast();
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Cast<AAIController>(GetController())->GetBlackboardComponent()->SetValueAsBool("IsHostile", true);
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Cast<AAIController>(GetController())->GetBlackboardComponent()->SetValueAsBool("IsHostile", true);
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BecameHostile.Broadcast();
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}
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}
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HostilityLevel = NewHostilityLevel;
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HostilityLevel = NewHostilityLevel;
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}
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}
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