Merge branch 'AI-n-Stuff' into dev
This commit is contained in:
commit
e958a86fb9
28
Assets/GreasyRickDialogue.txt
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28
Assets/GreasyRickDialogue.txt
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@ -0,0 +1,28 @@
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Intro Dialogue:
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- So you must be the mayors new toy...
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- I'm Greasy Rick, sent here to assist you on your first job
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- Timothy Huntsmer is your target
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- As we speak he's partying so we should hurry up to catch him off guard
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- I already came up with a plan to get you in
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- You'll just need some extra gear...
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- Follow me, I'll get you sorted
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Market Place Dialogue:
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- Aight we made it...
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- Seems like some thugs have taken a liking to the market place
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- Why dont you try out your fancy new gadgets?
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- Remember, press Q to equip you RECON, and E to equip your COMBAT
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- ...or just stick to old school guns, works too
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- Either way, after you deal with them, go craft yourself a silencer with the scraps I left you at my work bench
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- Good luck
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Ricks Plan:
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- Good job, now that you're equipped with a silencer we can move onto the plan
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- You know that Pachinko Parlour just down the street?
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- Let's just say the owner is on the Mayor's naught list...
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- And lucky for us, he just so happens to live in the same building as our target
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- So why don't we knock two birds with one stone? Kill the owner and take his building pass
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- Just be careful, this place is well guarded and they will (won't yet lol) send reinforcements if they spot you
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- So why don't you go put that new silencer of yours to good use?
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- Anyways, good luck, you'll be on your own from here on out.
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@ -105,6 +105,8 @@ bSkipMovies=False
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+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
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+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
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+MapsToCook=(FilePath="/Game/Levels/OpenWorldRework")
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+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/MarketAreaEnemies")
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+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/PachinkoEnemies")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
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+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
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EndlessVendetta/Content/Assets/Landscape_Texture/Underwater_canyon/Fx.uasset
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EndlessVendetta/Content/Assets/Landscape_Texture/Underwater_canyon/Fx.uasset
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EndlessVendetta/Content/Assets/Landscape_Texture/Underwater_canyon/NewMaterial.uasset
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EndlessVendetta/Content/Assets/Landscape_Texture/Underwater_canyon/NewMaterial.uasset
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EndlessVendetta/Content/Assets/Landscape_Texture/Underwater_canyon/Normal_Map.uasset
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EndlessVendetta/Content/Assets/Landscape_Texture/Underwater_canyon/Normal_Map.uasset
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EndlessVendetta/Content/Assets/Landscape_Texture/Underwater_canyon/Occlusion.uasset
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EndlessVendetta/Content/Assets/Landscape_Texture/Underwater_canyon/Occlusion.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Connector_low.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Connector_low.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Sm_CornerPiece.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Sm_CornerPiece.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Beams/beams_low_MegaBuildingAppartmentBeams_BaseColor.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Beams/beams_low_MegaBuildingAppartmentBeams_BaseColor.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Beams/beams_low_MegaBuildingAppartmentBeams_Normal.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Beams/beams_low_MegaBuildingAppartmentBeams_Normal.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Connector/Connector_low_MegaBuildingAppartmentConnector_Normal.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Connector/Connector_low_MegaBuildingAppartmentConnector_Normal.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Connector/Connector_low_MegaBuildingAppartmentConnector_OcclusionRoughnessMetallic.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Connector/Connector_low_MegaBuildingAppartmentConnector_OcclusionRoughnessMetallic.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Connector/M_MegaBuildingAppartmentConnector.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Connector/M_MegaBuildingAppartmentConnector.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Corner/M+MegaBuildingAppartmentCorner.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Corner/M+MegaBuildingAppartmentCorner.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Corner/corner_low_MegaBuildingAppartmentCorner_BaseColor.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Corner/corner_low_MegaBuildingAppartmentCorner_BaseColor.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Corner/corner_low_MegaBuildingAppartmentCorner_Normal.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Corner/corner_low_MegaBuildingAppartmentCorner_Normal.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Corner/corner_low_MegaBuildingAppartmentCorner_OcclusionRoughnessMetallic.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Corner/corner_low_MegaBuildingAppartmentCorner_OcclusionRoughnessMetallic.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Windows/M_MegaBuildingAppartmentWindows.uasset
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EndlessVendetta/Content/Assets/Megabuilding/Textures/Windows/M_MegaBuildingAppartmentWindows.uasset
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