Added temp crosshair to level

This commit is contained in:
MARCEL HARA 2023-10-05 10:48:44 +01:00
parent 2f0a49faaf
commit e9cacdb064
7 changed files with 17 additions and 8 deletions

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@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:059c5de9ae43a57d471949157f8c1e59bcbc14c1ca117627ccb9d1b27036c180
size 27098
oid sha256:a64df34489d5d5452a5b7310e944fd0cb2ea1a2a52eacf2c7bcf9a8d03aadb2c
size 40999

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@ -57,11 +57,11 @@ void AVisionLinkEnemyLOSTest::TestLOS(TArray<FString> EnemiesInLink, AActor* LOS
return;
}
for (AActor* Enemy : OverlappingEnemies)
/*for (AActor* Enemy : OverlappingEnemies)
{
FRotator LookAtRotation = UKismetMathLibrary::FindLookAtRotation(LOSActor->GetActorLocation(), Enemy->GetActorLocation());
UE_LOG(LogTemp, Warning, TEXT("Look at Rotation: %f"), LookAtRotation.Yaw);
}
}*/
Destroy();