Created Entrance into Gadget Tutorial Area with Set Dressing
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@ -62,7 +62,7 @@
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Levels/MovementTest.MovementTest
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EditorStartupMap=/Game/Levels/TempLevels/NewTutorialMap.NewTutorialMap
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=None
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TransitionMap=None
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bUseSplitscreen=True
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bUseSplitscreen=True
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EndlessVendetta/Content/BountySystem/ControlsTutorial/BD_ControlsTutorial.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/OWCP_Training.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/BountySpecificActors/BP_GunDeposit.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/BountySpecificActors/BP_GunDeposit.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/MB_Training.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/MB_Training.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/OWCP_Training.uasset
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EndlessVendetta/Content/BountySystem/Tutorial/OWCP_Training.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_MainCharacter.uasset
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EndlessVendetta/Content/Levels/TempLevels/NewTutorialMap.umap
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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