Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
# Conflicts: # EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset # EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset # EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
This commit is contained in:
commit
eb897a83f2
@ -1,7 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<attachedFolders>
|
||||
<Path>../../Endless-Vendetta</Path>
|
||||
</attachedFolders>
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
|
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
|
||||
</component>
|
||||
</project>
|
@ -1,2 +1,196 @@
|
||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SelectedPaths=/Game/FirstPerson
|
||||
|
||||
[/Script/UnrealEd.LevelEditorPlaySettings]
|
||||
PlayFromHerePlayerStartClassName=/Script/Engine.PlayerStartPIE
|
||||
GameGetsMouseControl=False
|
||||
UseMouseForTouch=False
|
||||
ShowMouseControlLabel=True
|
||||
MouseControlLabelPosition=LabelAnchorMode_TopLeft
|
||||
ViewportGetsHMDControl=False
|
||||
ShouldMinimizeEditorOnVRPIE=True
|
||||
bShouldMinimizeEditorOnNonVRPIE=False
|
||||
bEmulateStereo=False
|
||||
AutoRecompileBlueprints=True
|
||||
EnableGameSound=True
|
||||
SoloAudioInFirstPIEClient=False
|
||||
EnablePIEEnterAndExitSounds=False
|
||||
PlayInEditorSoundQualityLevel=0
|
||||
bUseNonRealtimeAudioDevice=False
|
||||
bOnlyLoadVisibleLevelsInPIE=False
|
||||
bPreferToStreamLevelsInPIE=False
|
||||
bPromoteOutputLogWarningsDuringPIE=False
|
||||
NewWindowWidth=1280
|
||||
NewWindowHeight=720
|
||||
NewWindowPosition=(X=-1,Y=-1)
|
||||
CenterNewWindow=False
|
||||
PIEAlwaysOnTop=False
|
||||
DisableStandaloneSound=False
|
||||
AdditionalLaunchParameters=
|
||||
BuildGameBeforeLaunch=PlayOnBuild_Default
|
||||
LaunchConfiguration=LaunchConfig_Default
|
||||
PackFilesForLaunch=NoPak
|
||||
bAutoCompileBlueprintsOnLaunch=True
|
||||
bLaunchSeparateServer=False
|
||||
PlayNetMode=PIE_Standalone
|
||||
RunUnderOneProcess=True
|
||||
PlayNetDedicated=False
|
||||
PlayNumberOfClients=1
|
||||
PrimaryPIEClientIndex=0
|
||||
ServerPort=17777
|
||||
ClientWindowWidth=640
|
||||
AutoConnectToServer=True
|
||||
RouteGamepadToSecondWindow=False
|
||||
CreateAudioDeviceForEveryPlayer=False
|
||||
ClientWindowHeight=480
|
||||
ServerMapNameOverride=
|
||||
AdditionalServerGameOptions=
|
||||
AdditionalLaunchOptions=
|
||||
bShowServerDebugDrawingByDefault=True
|
||||
ServerDebugDrawingColorTintStrength=0.000000
|
||||
ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
|
||||
AdditionalServerLaunchParameters=
|
||||
ServerFixedFPS=0
|
||||
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
|
||||
LastSize=(X=0,Y=0)
|
||||
LastExecutedLaunchDevice=Windows@MARCELSPC
|
||||
LastExecutedLaunchName=MARCELSPC
|
||||
LastExecutedLaunchModeType=LaunchMode_OnDevice
|
||||
LastExecutedPlayModeLocation=PlayLocation_DefaultPlayerStart
|
||||
LastExecutedPlayModeType=PlayMode_InViewPort
|
||||
LastExecutedPIEPreviewDevice=
|
||||
-LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true)
|
||||
-LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
|
||||
-LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=true)
|
||||
-LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=true)
|
||||
-LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
|
||||
-LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=true)
|
||||
-LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true)
|
||||
+LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
|
||||
-MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
|
||||
-MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=true)
|
||||
-MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=true)
|
||||
-MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true)
|
||||
-MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=true)
|
||||
+MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 5S",Width=320,Height=568,AspectRatio="~16:9",bCanSwapAspectRatio=true,ProfileName="iPhone5S")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 6",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 6+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6Plus")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 6S",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6S")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 6S+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6SPlus")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 7",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 7+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7Plus")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 8",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone 8+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8Plus")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone X",Width=375,Height=812,AspectRatio="19.5:9",bCanSwapAspectRatio=true,ProfileName="iPhoneX")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone XS",Width=375,Height=812,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXS")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone XS Max",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXSMax")
|
||||
-PhoneScreenResolutions=(Description="Apple iPhone XR",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXR")
|
||||
-PhoneScreenResolutions=(Description="HTC One",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S4",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Low")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S6",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_T7xx")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S7",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Mali)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G71")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Adreno)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno5xx")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Adreno)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy Note 9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Adreno)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Mali)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Adreno)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx")
|
||||
-PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Mali)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76")
|
||||
-PhoneScreenResolutions=(Description="Google Pixel",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
|
||||
-PhoneScreenResolutions=(Description="Google Pixel XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
|
||||
-PhoneScreenResolutions=(Description="Google Pixel 2",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
|
||||
-PhoneScreenResolutions=(Description="Google Pixel 2 XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
|
||||
-PhoneScreenResolutions=(Description="Google Pixel 3",Width=1080,Height=2160,AspectRatio="18:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
|
||||
-PhoneScreenResolutions=(Description="Google Pixel 3 XL",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
|
||||
-PhoneScreenResolutions=(Description="Razer Phone",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 5S",Width=320,Height=568,AspectRatio="~16:9",bCanSwapAspectRatio=True,ProfileName="iPhone5S")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 6",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhone6")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 6+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhone6Plus")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 6S",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhone6S")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 6S+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhone6SPlus")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 7",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhone7")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 7+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhone7Plus")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 8",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhone8")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone 8+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhone8Plus")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone X",Width=375,Height=812,AspectRatio="19.5:9",bCanSwapAspectRatio=True,ProfileName="iPhoneX")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone XS",Width=375,Height=812,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhoneXS")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone XS Max",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhoneXSMax")
|
||||
+PhoneScreenResolutions=(Description="Apple iPhone XR",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="iPhoneXR")
|
||||
+PhoneScreenResolutions=(Description="HTC One",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="Android_High")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S4",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="Android_Low")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S6",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="Android_Mali_T7xx")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S7",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="Android_High")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Mali)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=True,ProfileName="Android_Mali_G71")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Adreno)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=True,ProfileName="Android_Adreno5xx")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=True,ProfileName="Android_High")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Adreno)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=True,ProfileName="Android_High")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy Note 9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=True,ProfileName="Android_High")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Adreno)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=True,ProfileName="Android_Adreno6xx")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Mali)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=True,ProfileName="Android_Mali_G76")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Adreno)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=True,ProfileName="Android_Adreno6xx")
|
||||
+PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Mali)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=True,ProfileName="Android_Mali_G76")
|
||||
+PhoneScreenResolutions=(Description="Google Pixel",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="Android_Mid")
|
||||
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|
||||
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|
||||
+PhoneScreenResolutions=(Description="Google Pixel 2 XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="Android_Mid")
|
||||
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|
||||
+PhoneScreenResolutions=(Description="Google Pixel 3 XL",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=True,ProfileName="Android_Mid")
|
||||
+PhoneScreenResolutions=(Description="Razer Phone",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="Android_Mid")
|
||||
-TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro3_129")
|
||||
-TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro2_129")
|
||||
-TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=true,ProfileName="iPadPro11")
|
||||
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|
||||
-TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro129")
|
||||
-TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro97")
|
||||
-TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad6")
|
||||
-TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad5")
|
||||
-TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir3")
|
||||
-TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir2")
|
||||
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|
||||
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|
||||
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|
||||
-TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
|
||||
-TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
|
||||
-TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
|
||||
-TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=true)
|
||||
+TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129")
|
||||
+TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129")
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
+TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
|
||||
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|
||||
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|
||||
+TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
|
||||
-TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=true)
|
||||
-TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true)
|
||||
-TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=true)
|
||||
-TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=true)
|
||||
+TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
|
||||
+TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="")
|
||||
DeviceToEmulate=
|
||||
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
|
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|
||||
|
@ -4,16 +4,18 @@
|
||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
||||
EditorStartupMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
|
||||
LocalMapOptions=
|
||||
TransitionMap=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=True
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
FourPlayerSplitscreenLayout=Grid
|
||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Script/Engine.GameInstance
|
||||
GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
||||
ServerDefaultMap=/Engine/Maps/Entry
|
||||
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
|
||||
GameDefaultMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
|
||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=/Game/FirstPerson/GunMechanicWorld.GunMechanicWorld_C
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Engine.RendererSettings]
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||||
|
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||||
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||||
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EndlessVendetta/Source/EndlessVendetta/BaseWeaponClass.cpp
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EndlessVendetta/Source/EndlessVendetta/BaseWeaponClass.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "BaseWeaponClass.h"
|
||||
#include "EndlessVendettaCharacter.h"
|
||||
#include "Components/CapsuleComponent.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
|
||||
|
||||
// Sets default values
|
||||
ABaseWeaponClass::ABaseWeaponClass()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void ABaseWeaponClass::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
// Attempt to find the player character
|
||||
APlayerController* PlayerController = UGameplayStatics::GetPlayerController(this, 0);
|
||||
player = Cast<AEndlessVendettaCharacter>(PlayerController->GetCharacter());
|
||||
if (PlayerController)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
UE_LOG(LogTemp, Display, TEXT("BeginPlay: Player found."));
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogTemp, Error, TEXT("BeginPlay: Player not found."));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogTemp, Error, TEXT("BeginPlay: Player controller not found."));
|
||||
}
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void ABaseWeaponClass::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
}
|
||||
|
||||
void ABaseWeaponClass::TapFire()
|
||||
{
|
||||
FHitResult outHit;
|
||||
FVector traceStart;
|
||||
FVector traceEnd;
|
||||
traceStart = player->GetActorLocation();
|
||||
traceEnd = traceStart + (player->GetActorForwardVector() * 50);
|
||||
UE_LOG(LogTemp, Display, TEXT("World: %s"), *GetWorld()->GetName());
|
||||
FCollisionQueryParams collisionParams;
|
||||
GetWorld()->LineTraceSingleByChannel(outHit, traceStart, traceEnd, ECC_Visibility, collisionParams);
|
||||
|
||||
//Debug line to see where the trace hit
|
||||
DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Red, true);
|
||||
if (outHit.bBlockingHit)
|
||||
{
|
||||
UE_LOG(LogTemp, Display, TEXT("Hit something"));
|
||||
}
|
||||
UE_LOG(LogTemp, Display, TEXT("BOOMBOOMBIMBAMBIM"));
|
||||
}
|
58
EndlessVendetta/Source/EndlessVendetta/BaseWeaponClass.h
Normal file
58
EndlessVendetta/Source/EndlessVendetta/BaseWeaponClass.h
Normal file
@ -0,0 +1,58 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "WeaponItemClass.h"
|
||||
#include "BaseWeaponClass.generated.h"
|
||||
|
||||
class AEndlessVendettaCharacter;
|
||||
class UCapsuleComponent;
|
||||
|
||||
UCLASS()
|
||||
class ENDLESSVENDETTA_API ABaseWeaponClass : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
ABaseWeaponClass();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
FName WeaponName;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
int WeaponDamage;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
float FireRate;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
int MagazineSize;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
UTexture2D* WeaponImage;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Weapons")
|
||||
void TapFire();
|
||||
|
||||
UPROPERTY(VisibleAnywhere)
|
||||
ACharacter* player;
|
||||
|
||||
|
||||
|
||||
|
||||
//Add HoldFire functionality after pistol is complete for holding fire for pistol and make it start spraying innacuratly.
|
||||
|
||||
// UFUNCTION(BlueprintCallable, Category = "Weapons")
|
||||
// void HoldFire();
|
||||
|
||||
};
|
@ -69,9 +69,116 @@ void AEndlessVendettaCharacter::SetupPlayerInputComponent(class UInputComponent*
|
||||
|
||||
//Looking
|
||||
EnhancedInputComponent->BindAction(LookAction, ETriggerEvent::Triggered, this, &AEndlessVendettaCharacter::Look);
|
||||
|
||||
//Weapon Switching
|
||||
EnhancedInputComponent->BindAction(EquipPrimaryWeapon, ETriggerEvent::Triggered, this, &AEndlessVendettaCharacter::EquipPrimary);
|
||||
EnhancedInputComponent->BindAction(EquipSecondaryWeapon, ETriggerEvent::Triggered, this, &AEndlessVendettaCharacter::EquipSecondary);
|
||||
|
||||
//Weapon Shooting
|
||||
EnhancedInputComponent->BindAction(TapShootAction, ETriggerEvent::Triggered, this, &AEndlessVendettaCharacter::TapFireCaller);
|
||||
}
|
||||
}
|
||||
|
||||
//When 1 is pressed it calls EquipPrimary
|
||||
void AEndlessVendettaCharacter::EquipPrimary()
|
||||
{
|
||||
//If primary weapon is not there but secondary weapon is it will call equipSecondary.
|
||||
//EquipSecondary checks and sees that secondary is there so it will call to destroy itself
|
||||
//Code goes back and sees primary weapon is not there anymore and spawns it in.
|
||||
//Same thing for the EquipSecondary()
|
||||
if (!IsValid(PrimaryWeapon))
|
||||
{
|
||||
if (IsValid(SecondaryWeapon)) EquipSecondary();
|
||||
|
||||
UE_LOG(LogTemp, Display, TEXT("Primary equipped"));
|
||||
bHasRifle = true;
|
||||
FActorSpawnParameters spawnParams;
|
||||
spawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
|
||||
FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, true);
|
||||
//Creating a new actor object called PrimaryWeapon that is based off primaryweaponClass
|
||||
AActor* PrimaryWeaponActor = GetWorld()->SpawnActor<AActor>(PrimaryWeaponClass, spawnParams);
|
||||
PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint"));
|
||||
//Changing PrimaryWeaponActor to ABaseWeaponClass type instead of actor and storing it into PrimaryWeapon which is a ABaseClass Object
|
||||
//We do this because we need to check if PrimaryWeapon is equipped and we want primaryweapon to be ABaseWeapon type and not a generic AActor
|
||||
PrimaryWeapon = Cast<ABaseWeaponClass>(PrimaryWeaponActor);
|
||||
|
||||
}
|
||||
else if (IsValid(PrimaryWeapon))
|
||||
{
|
||||
PrimaryWeapon->Destroy();
|
||||
bHasRifle = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void AEndlessVendettaCharacter::EquipSecondary()
|
||||
{
|
||||
if (!IsValid(SecondaryWeapon))
|
||||
{
|
||||
if (IsValid(PrimaryWeapon)) EquipPrimary();
|
||||
|
||||
UE_LOG(LogTemp, Display, TEXT("Secondary equipped"));
|
||||
bHasRifle = true;
|
||||
FActorSpawnParameters spawnParams;
|
||||
spawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
|
||||
FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, true);
|
||||
AActor* SecondaryWeaponActor = GetWorld()->SpawnActor<AActor>(SecondaryWeaponClass, spawnParams);
|
||||
SecondaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint"));
|
||||
SecondaryWeapon = Cast<ABaseWeaponClass>(SecondaryWeaponActor);
|
||||
}
|
||||
else if (IsValid(SecondaryWeapon))
|
||||
{
|
||||
SecondaryWeapon->Destroy();
|
||||
bHasRifle = false;
|
||||
}
|
||||
}
|
||||
|
||||
//Calls the fire function in the baseWeaponClass
|
||||
void AEndlessVendettaCharacter::TapFireCaller()
|
||||
{
|
||||
if (IsValid(PrimaryWeapon) || IsValid(SecondaryWeapon))
|
||||
{
|
||||
PrimaryWeaponClass.GetDefaultObject()->TapFire();
|
||||
}
|
||||
}
|
||||
|
||||
//POTENTIAL PICKUP SYSTEM NEEDS CHANGING BUT YES
|
||||
|
||||
//Called from Player BluePrints
|
||||
/*void AEndlessVendettaCharacter::WeaponPickUpSystem(AActor* PickedUpWeapon)
|
||||
{
|
||||
ABaseWeaponClass* WeaponInWorld = Cast<ABaseWeaponClass>(PickedUpWeapon);
|
||||
if(WeaponInWorld->IsA(ABaseWeaponClass::StaticClass()))
|
||||
{
|
||||
if(PrimaryWeapon)
|
||||
{
|
||||
UE_LOG(LogTemp, Display, TEXT("Primary Weapon Picked up"));
|
||||
bHasRifle = true;
|
||||
FVector loc = GetActorLocation() + FVector(-50, 0, 0);
|
||||
FRotator rot = GetActorRotation();
|
||||
FActorSpawnParameters spawnParams;
|
||||
spawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
|
||||
FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, true);
|
||||
//WeaponInWorld = Cast<ABaseWeaponClass>(GetWorld()->SpawnActor<AActor>(PrimaryWeapon, loc, rot, spawnParams));
|
||||
WeaponInWorld->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint"));
|
||||
WeaponInWorld->Destroy();
|
||||
|
||||
//for some reason the spawning of the weapon is broken to the players hand so need to fix this.
|
||||
|
||||
// potentially add a varibable to check if its a secondary or priamry weapon being picked up
|
||||
// add this in the baseweaponclass variable
|
||||
}
|
||||
}
|
||||
if(WeaponInWorld->IsA(ABaseWeaponClass::StaticClass()))
|
||||
{
|
||||
if(SecondaryWeapon)
|
||||
{
|
||||
UE_LOG(LogTemp, Display, TEXT("Secondary Weapon Picked up"));
|
||||
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
void AEndlessVendettaCharacter::Move(const FInputActionValue& Value)
|
||||
{
|
||||
@ -99,6 +206,7 @@ void AEndlessVendettaCharacter::Look(const FInputActionValue& Value)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AEndlessVendettaCharacter::SetHasRifle(bool bNewHasRifle)
|
||||
{
|
||||
bHasRifle = bNewHasRifle;
|
||||
|
@ -3,10 +3,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BaseWeaponClass.h"
|
||||
#include "GameFramework/Character.h"
|
||||
#include "InputActionValue.h"
|
||||
#include "Components/ArrowComponent.h"
|
||||
#include "EndlessVendettaCharacter.generated.h"
|
||||
|
||||
class UWeaponInventory;
|
||||
class UInputComponent;
|
||||
class USkeletalMeshComponent;
|
||||
class USceneComponent;
|
||||
@ -39,6 +42,18 @@ class AEndlessVendettaCharacter : public ACharacter
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
|
||||
class UInputAction* MoveAction;
|
||||
|
||||
/** Weapon Equip Action */
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
|
||||
class UInputAction* EquipPrimaryWeapon;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
|
||||
class UInputAction* EquipSecondaryWeapon;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
|
||||
class UInputAction* TapShootAction;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
|
||||
class UInputAction* HoldShootAction;
|
||||
|
||||
public:
|
||||
AEndlessVendettaCharacter();
|
||||
@ -64,6 +79,20 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category = Weapon)
|
||||
bool GetHasRifle();
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Weapons")
|
||||
TSubclassOf<ABaseWeaponClass> PrimaryWeaponClass;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Weapons")
|
||||
TSubclassOf<ABaseWeaponClass> SecondaryWeaponClass;
|
||||
|
||||
ABaseWeaponClass* PrimaryWeapon;
|
||||
|
||||
ABaseWeaponClass* SecondaryWeapon;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Weapons")
|
||||
void TapFireCaller();
|
||||
|
||||
|
||||
protected:
|
||||
/** Called for movement input */
|
||||
void Move(const FInputActionValue& Value);
|
||||
@ -71,6 +100,14 @@ protected:
|
||||
/** Called for looking input */
|
||||
void Look(const FInputActionValue& Value);
|
||||
|
||||
void EquipPrimary();
|
||||
|
||||
void EquipSecondary();
|
||||
|
||||
//Called from Player BluePrints
|
||||
//UFUNCTION(BlueprintCallable, Category = "Weapons")
|
||||
//void WeaponPickUpSystem(AActor* PickedUpWeapon);
|
||||
|
||||
protected:
|
||||
// APawn interface
|
||||
virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override;
|
||||
@ -82,6 +119,5 @@ public:
|
||||
/** Returns FirstPersonCameraComponent subobject **/
|
||||
UCameraComponent* GetFirstPersonCameraComponent() const { return FirstPersonCameraComponent; }
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
26
EndlessVendetta/Source/EndlessVendetta/PistolClass.cpp
Normal file
26
EndlessVendetta/Source/EndlessVendetta/PistolClass.cpp
Normal file
@ -0,0 +1,26 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "PistolClass.h"
|
||||
|
||||
|
||||
// Sets default values
|
||||
APistolClass::APistolClass()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void APistolClass::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void APistolClass::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
}
|
||||
|
25
EndlessVendetta/Source/EndlessVendetta/PistolClass.h
Normal file
25
EndlessVendetta/Source/EndlessVendetta/PistolClass.h
Normal file
@ -0,0 +1,25 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BaseWeaponClass.h"
|
||||
#include "PistolClass.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class ENDLESSVENDETTA_API APistolClass : public ABaseWeaponClass
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
APistolClass();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
};
|
39
EndlessVendetta/Source/EndlessVendetta/WeaponItemClass.cpp
Normal file
39
EndlessVendetta/Source/EndlessVendetta/WeaponItemClass.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "WeaponItemClass.h"
|
||||
|
||||
|
||||
// Sets default values
|
||||
AWeaponItemClass::AWeaponItemClass()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void AWeaponItemClass::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void AWeaponItemClass::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
}
|
||||
|
||||
//Called from WeaponInventory actor component class
|
||||
void AWeaponItemClass::Equip()
|
||||
{
|
||||
GetWorld();
|
||||
UE_LOG(LogTemp, Display, TEXT("World Player is in: %s"), GetWorld());
|
||||
}
|
||||
|
||||
//Called from WeaponInventory actor component class
|
||||
void AWeaponItemClass::Unequip(ABaseWeaponClass* PickedUpWeapon)
|
||||
{
|
||||
//same as equip but
|
||||
}
|
||||
|
34
EndlessVendetta/Source/EndlessVendetta/WeaponItemClass.h
Normal file
34
EndlessVendetta/Source/EndlessVendetta/WeaponItemClass.h
Normal file
@ -0,0 +1,34 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "WeaponItemClass.generated.h"
|
||||
|
||||
class ABaseWeaponClass;
|
||||
|
||||
UCLASS()
|
||||
class ENDLESSVENDETTA_API AWeaponItemClass : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
AWeaponItemClass();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
|
||||
UFUNCTION()
|
||||
void Equip();
|
||||
|
||||
UFUNCTION()
|
||||
void Unequip(ABaseWeaponClass* PickedUpWeapon);
|
||||
|
||||
};
|
Loading…
Reference in New Issue
Block a user