diff --git a/Game/readme.md b/Game/readme.md index 6687c990..8b137891 100644 --- a/Game/readme.md +++ b/Game/readme.md @@ -1,25 +1 @@ -# Introduction -This is the **ROOT** folder for the unreal game project. - -_NOTE - Unreal has blur enabled by default, disable this in project settings if you don't want blur._ - - - -# Adding UE5 Game Project - -1. Open unreal, select a template, and create the project template anywhere. -2. Open the **ROOT** folder of the UE5 project you just created and copy `yourgame.uproject`, `Content`, `Config`, and `Source` into this folder. -3. If your `yourgame.uproject` file and `Content`, `Config`, `Source` folders are in the same directory as the repositories `.gitignore` file, then your setup is correct. - -Once you've completed the above steps you're ready to open the project and start working. - - - -# Opening The Project: For Programmers - -If you're a programmer and plan on doing work in C++ you should right click the `yourgame.uproject` file and select the `Generate Visual Studio project files` option. When this is complete double click the `yourgame.sln` file and run the game from Visual Studio by clicking `Local Windows Debugger`. Whenever you code in C++ you should close UE5 and recompile it from VS. - -If you are not doing anything in C++, then you can open the project straight from double clicking `yourgame.uproject`. Make sure you click yes on the prompt asking to compile. UE5 will take awhile to open because it's compiling C++ binaries in the background. - -If UE5 is bing weird delete all the cache files/folders & generated files/folders, then lauch it from Visual Studio so it's forced to compile everything correctly and you will catch any compile-time bugs if anything is wrong. \ No newline at end of file