Added Silencer Class for Attachment

This commit is contained in:
MH261677 2024-01-12 15:37:57 +00:00
parent 9e01262b2b
commit f0692b04f0
3 changed files with 64 additions and 0 deletions

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version https://git-lfs.github.com/spec/v1
oid sha256:77637c287f5c68e2af19622ea2ba3b0d853503b6d73eb3cb143a82c9c10851dc
size 6362

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// Fill out your copyright notice in the Description page of Project Settings.
#include "SilencerAttachmentClass.h"
// Sets default values for this component's properties
USilencerAttachmentClass::USilencerAttachmentClass()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void USilencerAttachmentClass::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void USilencerAttachmentClass::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "SilencerAttachmentClass.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class ENDLESSVENDETTA_API USilencerAttachmentClass : public USceneComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
USilencerAttachmentClass();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};