Bugfix Build Issues with UnrealEd
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parent
71c79f00bd
commit
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@ -3,44 +3,19 @@
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<component name="AutoGeneratedRunConfigurationManager">
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<projectFile>Intermediate/ProjectFiles/EndlessVendetta.vcxproj</projectFile>
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</component>
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<component name="AutoImportSettings">
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="6b877713-7611-482b-88e8-6a3c0d51c7b4" name="Changes" comment="">
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<list default="true" id="dfa3053d-1d51-4dad-9270-4c17e086f627" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/misc.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/misc.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultGame.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultGame.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Mirror_Texture/Bathroom_Mirror.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Mirror_Texture/Bathroom_Mirror.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Shower_Texture/Shower_Texture.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Shower_Texture/Shower_Texture.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Sink_Texture/Sink_Texture.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Sink_Texture/Sink_Texture.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Tap_Texture/Tap_Texture.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Tap_Texture/Tap_Texture.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet_Texture/Seat/Toilet_Seat_Texture.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet_Texture/Seat/Toilet_Seat_Texture.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet_Texture/Toilet/Toilet_Texture.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet_Texture/Toilet/Toilet_Texture.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Kitchen/Materials/Counter.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Kitchen/Materials/Counter.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Kitchen/Materials/Cupboard44.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Kitchen/Materials/Cupboard44.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Kitchen/Materials/Draws.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Kitchen/Materials/Draws.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Lights/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Lights/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Lights/lights_textures/lamp_01/lamp_01_blue.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Lights/lights_textures/lamp_01/lamp_01_blue.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Lights/lights_textures/wall_light_01/wall_light_01_orange.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Lights/lights_textures/wall_light_01/wall_light_01_orange.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Lights/lights_textures/wall_light_02/wall_light_02_orange.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Lights/lights_textures/wall_light_02/wall_light_02_orange.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/BookShelf/B_BookShelf.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/BookShelf/B_BookShelf.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/BookShelf/M_Books.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/BookShelf/M_Books.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/BookShelf_Edge/M_BooksShelfEdge.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/BookShelf_Edge/M_BooksShelfEdge.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/CLOCK01/m_clock01.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/CLOCK01/m_clock01.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/M_Chamber.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/M_Chamber.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/M_Gameboy_MugCup01.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/M_Gameboy_MugCup01.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/M_Table02.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/M_Table02.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/M_WallPiece.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/M_WallPiece.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/TRadio/M_Radio.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/TRadio/M_Radio.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/cabinets/cabinet_01.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/cabinets/cabinet_01.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/chair_01/chair.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/chair_01/chair.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_bl.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_bl.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/fireplace/fireplace.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/fireplace/fireplace.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_ye.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_ye.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/sofa_02/sofa_02.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Assets/Objects/Tutorial-Level/Textures/sofa_02/sofa_02.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Levels/MainMenuLevel.umap" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Levels/MainMenuLevel.umap" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EVGameInstance.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EVGameInstance.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EVGameInstance.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EVGameInstance.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendetta.Build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendetta.Build.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DialogueSystemEditor/DialogueSystemEditor.Build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DialogueSystemEditor/DialogueSystemEditor.Build.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta.Target.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta.Target.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueEdge.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueEdge.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueRootNode.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueRootNode.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueTree.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueTree.cpp" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -55,18 +30,20 @@
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</component>
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<component name="ProjectColorInfo"><![CDATA[{
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"customColor": "",
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"associatedIndex": 5
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"associatedIndex": 7
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}]]></component>
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<component name="ProjectId" id="2bp4f0aLGz4XHjaYb9EKOrNfYuz" />
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<component name="ProjectId" id="2bp7o8dmlHZgRsYmVepgy7lbmpM" />
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"C++ Project.EndlessVendetta.executor": "Run",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"git-widget-placeholder": "TempBuildSetup",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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@ -148,12 +125,12 @@
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<component name="TaskManager">
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<task active="true" id="Default" summary="Default task">
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<changelist id="6b877713-7611-482b-88e8-6a3c0d51c7b4" name="Changes" comment="" />
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<created>1706898787115</created>
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<changelist id="dfa3053d-1d51-4dad-9270-4c17e086f627" name="Changes" comment="" />
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<created>1706900339638</created>
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<option name="number" value="Default" />
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<option name="presentableId" value="Default" />
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<updated>1706898787115</updated>
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<workItem from="1706898789667" duration="426000" />
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<updated>1706900339638</updated>
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<workItem from="1706900342753" duration="2652000" />
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</task>
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<servers />
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</component>
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BIN
EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
Binary file not shown.
@ -26,8 +26,8 @@ public class DialogueSystemEditor : ModuleRules
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"SlateCore",
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"GenericGraphRuntime",
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"EndlessVendetta"
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}
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@ -11,11 +11,5 @@ public class EndlessVendettaTarget : TargetRules
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("EndlessVendetta");
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RegisterModulesCreatedByRider();
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}
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private void RegisterModulesCreatedByRider()
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{
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ExtraModuleNames.AddRange(new string[] { "DialogueSystemEditor" });
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}
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}
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@ -15,5 +15,7 @@ class UDialogueEdge : public UGenericGraphEdge
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inline UDialogueEdge::UDialogueEdge()
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{
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#if WITH_EDITORONLY_DATA
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bShouldDrawTitle = true;
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#endif
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}
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@ -10,7 +10,7 @@ class UDialogueRootNode : public UGenericGraphNode
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GENERATED_BODY()
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public:
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UDialogueRootNode();;
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UDialogueRootNode();
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#if WITH_EDITOR
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virtual FText GetNodeTitle() const override;
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@ -9,7 +9,7 @@ UDialogueTree::UDialogueTree()
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NodeType = UGenericGraphNode::StaticClass();
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EdgeType = UDialogueEdge::StaticClass();
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bCanBeCyclical = true;
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// bCanBeCyclical = true;
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Character1.CharacterName = "Character 1";
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Character2.CharacterName = "Character 2";
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