From 2d7ef92630a0b4654373271fdbe5b7dbeced68f4 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 16 Oct 2023 12:39:25 +0100 Subject: [PATCH 01/11] Add Animation Starter Pack for Basic Animations --- EndlessVendetta/Content/AnimStarterPack/Aim_Space_Hip.uasset | 3 +++ .../Content/AnimStarterPack/Aim_Space_Ironsights.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/BS_CrouchWalk.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/BS_Jog.uasset | 3 +++ .../Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset | 3 +++ .../AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset | 3 +++ .../AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset | 3 +++ .../AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset | 3 +++ .../AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset | 3 +++ .../AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset | 3 +++ .../AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Death_1.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Death_2.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Death_3.uasset | 3 +++ .../Content/AnimStarterPack/Death_Ironsights_1.uasset | 3 +++ .../Content/AnimStarterPack/Death_Ironsights_2.uasset | 3 +++ .../Content/AnimStarterPack/Equip_Pistol_Standing.uasset | 3 +++ .../Content/AnimStarterPack/Equip_Rifle_Standing.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Fire_Rifle_Hip.uasset | 3 +++ .../Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Fire_Shotgun_Hip.uasset | 3 +++ .../Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Hit_React_1.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Hit_React_2.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Hit_React_3.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Hit_React_4.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Idle_Pistol.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Idle_Rifle_Hip.uasset | 3 +++ .../Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset | 3 +++ .../Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset | 3 +++ .../Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Jog_Lt_Rifle.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Jog_Rt_Rifle.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Jump_From_Jog.uasset | 3 +++ .../Content/AnimStarterPack/Jump_From_Stand.uasset | 3 +++ .../Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Prone_Death_1.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Prone_Death_2.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Prone_Fire_1.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Prone_Fire_2.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Prone_Idle.uasset | 3 +++ .../Content/AnimStarterPack/Prone_Reload_Rifle.uasset | 3 +++ .../Content/AnimStarterPack/Prone_Reload_Shotgun.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Prone_To_Stand.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Reload_Pistol.uasset | 3 +++ .../Content/AnimStarterPack/Reload_Rifle_Hip.uasset | 3 +++ .../Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Reload_Shotgun_Hip.uasset | 3 +++ .../Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Showcase.umap | 3 +++ .../Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset | 3 +++ EndlessVendetta/Content/AnimStarterPack/Stand_To_Prone.uasset | 3 +++ .../Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset | 3 +++ .../AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset | 3 +++ .../AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset | 3 +++ .../UE4_Mannequin/Materials/M_UE4Man_Body.uasset | 3 +++ .../UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset | 3 +++ .../Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset | 3 +++ .../Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset | 3 +++ .../MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset | 3 +++ .../Materials/MaterialLayers/ML_SoftMetal_UE4.uasset | 3 +++ .../Materials/MaterialLayers/T_ML_Aluminum01.uasset | 3 +++ .../Materials/MaterialLayers/T_ML_Aluminum01_N.uasset | 3 +++ .../Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset | 3 +++ .../Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset | 3 +++ .../AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset | 3 +++ .../UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset | 3 +++ .../UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset | 3 +++ .../UE4_Mannequin/Textures/UE4Man_Logo_N.uasset | 3 +++ .../UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset | 3 +++ .../UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset | 3 +++ .../UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset | 3 +++ .../Textures/UE4_Mannequin_occlusion_Mobile.uasset | 3 +++ .../Content/AnimStarterPack/Ue4ASP_Character.uasset | 3 +++ .../Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset | 3 +++ .../Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset | 3 +++ .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 ++-- 87 files changed, 259 insertions(+), 4 deletions(-) create mode 100644 EndlessVendetta/Content/AnimStarterPack/Aim_Space_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Aim_Space_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/BS_CrouchWalk.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/BS_Jog.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Death_1.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Death_2.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Death_3.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Death_Ironsights_1.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Death_Ironsights_2.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Equip_Pistol_Standing.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Equip_Rifle_Standing.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Fire_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Hit_React_1.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Hit_React_2.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Hit_React_3.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Hit_React_4.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Idle_Pistol.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Idle_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Jog_Lt_Rifle.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Jog_Rt_Rifle.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Jump_From_Jog.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Jump_From_Stand.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Prone_Death_1.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Prone_Death_2.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Prone_Fire_1.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Prone_Fire_2.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Prone_Idle.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Prone_Reload_Rifle.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Prone_To_Stand.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Reload_Pistol.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Reload_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Showcase.umap create mode 100644 EndlessVendetta/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Stand_To_Prone.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Ue4ASP_Character.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset create mode 100644 EndlessVendetta/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset 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Animation Blueprint for Custom AI Animations --- EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset diff --git a/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset b/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset new file mode 100644 index 00000000..51f049f7 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a0b7c7a48e9529b09aac8dc9bb51b99bf06ee85d534ac10df6e09ec18e0024a4 +size 435188 From 774b1f696e183c57ff1111fba39b37163c551027 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 16 Oct 2023 12:47:01 +0100 Subject: [PATCH 04/11] Add Pistol Equip Animation for AI --- .../Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 EndlessVendetta/Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset diff --git a/EndlessVendetta/Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset b/EndlessVendetta/Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset new file mode 100644 index 00000000..0a6d7639 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ebec72678161f91ee9e1745b2d95c96a81cf54e76e3e3eb2bb6f2afb5f5bafe8 +size 251228 From d932cd7e7000a6fc44c2f050355ebe35cf599d7f Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 16 Oct 2023 14:31:49 +0100 Subject: [PATCH 05/11] Add Pistol Reload and Idle Animations for AI --- EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset | 4 ++-- .../Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset | 4 ++-- EndlessVendetta/Content/AI/Animation/Manny_Idle_Pistol.uasset | 3 +++ .../Content/AI/Animation/Manny_Reload_Pistol.uasset | 3 +++ 4 files changed, 10 insertions(+), 4 deletions(-) create mode 100644 EndlessVendetta/Content/AI/Animation/Manny_Idle_Pistol.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/Manny_Reload_Pistol.uasset diff --git a/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset b/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset index 51f049f7..2af56b44 100644 --- a/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset +++ b/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a0b7c7a48e9529b09aac8dc9bb51b99bf06ee85d534ac10df6e09ec18e0024a4 -size 435188 +oid sha256:2146f60b70080aea928329333d605fb25f9ce36713a2cc3059d624f1e4f92561 +size 572135 diff --git a/EndlessVendetta/Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset b/EndlessVendetta/Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset index 0a6d7639..8c725230 100644 --- a/EndlessVendetta/Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset +++ b/EndlessVendetta/Content/AI/Animation/Manny_Equip_Pistol_Standing.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ebec72678161f91ee9e1745b2d95c96a81cf54e76e3e3eb2bb6f2afb5f5bafe8 -size 251228 +oid sha256:78ff71f04ca3d808134e44ac42ac50e5fbfbe39bd20925a9c5dc057eed7c75c8 +size 253530 diff --git a/EndlessVendetta/Content/AI/Animation/Manny_Idle_Pistol.uasset b/EndlessVendetta/Content/AI/Animation/Manny_Idle_Pistol.uasset new file mode 100644 index 00000000..59173068 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/Manny_Idle_Pistol.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0a39c86e55f03b75141203686a39a84c01226477ce4a6f70483fa89640a7da17 +size 738812 diff --git a/EndlessVendetta/Content/AI/Animation/Manny_Reload_Pistol.uasset b/EndlessVendetta/Content/AI/Animation/Manny_Reload_Pistol.uasset new file mode 100644 index 00000000..07a40b21 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/Manny_Reload_Pistol.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:191804b74de404fa9340c8a6c3114d9474ad2b8963b5e95343738ef4a7ada1b9 +size 244392 From 975818c15789c6d46f69e150766c55f3c4757b47 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 16 Oct 2023 14:34:48 +0100 Subject: [PATCH 06/11] Update Control Rig to Use Inverse Kinematics --- .../Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset | 4 ++-- .../Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset | 4 ++-- .../Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset | 4 ++-- EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp | 5 +++++ EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h | 4 ++++ 5 files changed, 15 insertions(+), 6 deletions(-) diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset index 5e571245..f030a2bb 100644 --- a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset +++ b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:150f775d1dd9676edfff3ca936843a20b46032df429d2b91cc31b30768fdcc69 -size 34269 +oid sha256:bc9d6d24d9a303a2dd106aead4c9bedd44c4149b79cfebf9ef43bbfa749757c5 +size 51453 diff --git a/EndlessVendetta/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset b/EndlessVendetta/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset index e864a47a..154bd426 100644 --- a/EndlessVendetta/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset +++ b/EndlessVendetta/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:777b2aa0a679b5d326814440204787ff0ba56b4ad9477a407b24d689155b050c -size 160872 +oid sha256:4024eba4f295ed5bcdb98ed2898f685bea6b99e67bc6f84162618a77c2a46698 +size 157697 diff --git a/EndlessVendetta/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset b/EndlessVendetta/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset index f9c827a9..aec51178 100644 --- a/EndlessVendetta/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset +++ b/EndlessVendetta/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:968ba2fa8bf2bca36556b5623b895b9ac9db162f9c2936acda0b0504239543b4 -size 580522 +oid sha256:fbadeebb79924bf3524773237abee268d810d698eb4ad6b8651149339aab59b1 +size 656245 diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp index e7e9360c..b258cb28 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp @@ -59,10 +59,15 @@ void AEnemyCharacter::SetLocalAlertLevel(int NewAlertLevel) const DelegatedControlHub->SetAlertLevel(NewAlertLevel); } +void AEnemyCharacter::EquipWeapon_Implementation() +{ +} + void AEnemyCharacter::HuntPlayer(FVector PlayerLastKnownLocation) { if (!IsValid(this)) return; if (!IsValid(GetController())) return; SetAlertLevel(2); + EquipWeapon(); Cast(GetController())->GetBlackboardComponent()->SetValueAsVector("LastKnownLocation", PlayerLastKnownLocation); } diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h index 7b6f23f4..c0fccd40 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h @@ -28,6 +28,10 @@ public: virtual void Tick(float DeltaTime) override; void SubscribeToGroupAIEvents(class AAIControlHub* ControlHub); void SetLocalAlertLevel(int NewAlertLevel) const; + + UFUNCTION(BlueprintNativeEvent) + void EquipWeapon(); + virtual void EquipWeapon_Implementation(); private: FDelegateHandle AlertLevelDelegateHandle; From 96a1b74d1df2e86894b59e872eed6dfa0d902d96 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 16 Oct 2023 14:37:01 +0100 Subject: [PATCH 07/11] Updated AI Test Scene for New Animation BP --- .../Levels/EnemyAITest/A/48/9EYCQL9YALBI37JNE2ATIF.uasset | 4 ++-- .../Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/A/48/9EYCQL9YALBI37JNE2ATIF.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/A/48/9EYCQL9YALBI37JNE2ATIF.uasset index 4a8c8d12..696c05be 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/A/48/9EYCQL9YALBI37JNE2ATIF.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/A/48/9EYCQL9YALBI37JNE2ATIF.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a625758ead64715c1bc75534494747eaf4a13a980336cdefd6f5599307f8c37d -size 5528 +oid sha256:0e80e0a5e324e8ec7b984fe1e6ae215198eaa5732eb072db84e0f8f208122503 +size 5726 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset index 70351202..50f01bbf 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d2c317194967f57a876bdccccaac78ebf287ae236df1595de335c27d12540f94 +oid sha256:dca957553a5e8298c2a4a1d4c03eea57fe0e2bdae6b21e0513db118b4f18089f size 6064 From 7f879a526e69d3114ed83684fe758d7d51b1170e Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 16 Oct 2023 16:16:08 +0100 Subject: [PATCH 08/11] Added Mixamo Pistol Locomotion for AI --- .../AI/Animation/PistolLocomotion/Beta_HighLimbsGeoSG3.uasset | 3 +++ .../AI/Animation/PistolLocomotion/Beta_Joints_MAT1.uasset | 3 +++ .../Content/AI/Animation/PistolLocomotion/Pistol_Idle.uasset | 3 +++ .../Content/AI/Animation/PistolLocomotion/Pistol_Run.uasset | 3 +++ .../AI/Animation/PistolLocomotion/Pistol_Run_Aimed.uasset | 3 +++ .../Content/AI/Animation/PistolLocomotion/Pistol_Walk.uasset | 3 +++ .../Content/AI/Animation/PistolLocomotion/XBot_IK.uasset | 3 +++ .../Content/AI/Animation/PistolLocomotion/X_Bot.uasset | 3 +++ .../AI/Animation/PistolLocomotion/X_Bot_Anim_Take_001.uasset | 3 +++ .../AI/Animation/PistolLocomotion/X_Bot_Anim_mixamo_com.uasset | 3 +++ .../AI/Animation/PistolLocomotion/X_Bot_PhysicsAsset.uasset | 3 +++ .../AI/Animation/PistolLocomotion/X_Bot_Skeleton.uasset | 3 +++ 12 files changed, 36 insertions(+) create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/Beta_HighLimbsGeoSG3.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/Beta_Joints_MAT1.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Idle.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Run.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Run_Aimed.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Walk.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/XBot_IK.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_Anim_Take_001.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_Anim_mixamo_com.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_PhysicsAsset.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_Skeleton.uasset diff --git a/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Beta_HighLimbsGeoSG3.uasset b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Beta_HighLimbsGeoSG3.uasset new file mode 100644 index 00000000..492b9d29 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Beta_HighLimbsGeoSG3.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e6e9a55241aeac4511e04e6897161a8008d8a1dfd71341e810774ad01733e949 +size 8221 diff --git a/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Beta_Joints_MAT1.uasset b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Beta_Joints_MAT1.uasset new file mode 100644 index 00000000..686e5aad --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Beta_Joints_MAT1.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:400822c6169767919cee9931c981dc53a9a7cc324523ac35401b35ca2a757231 +size 7919 diff --git a/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Idle.uasset b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Idle.uasset new file mode 100644 index 00000000..82e71dd5 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Idle.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:431170d40409a034712c3a0196d64cd0ef3ca8332d10ccd12894ee0f01df9490 +size 231151 diff --git a/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Run.uasset b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Run.uasset new file mode 100644 index 00000000..20813090 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/Pistol_Run.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f23f8175281ab23fd16b54a12aa38b7131103fce2b47975e370ef5fc936fb10 +size 101277 diff --git 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b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/XBot_IK.uasset new file mode 100644 index 00000000..c7a53a50 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/XBot_IK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:52ffd7e82d9224a957ea9e1c79a9d6733ea635f9f8ea03983a88f5f877cf4418 +size 54852 diff --git a/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot.uasset b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot.uasset new file mode 100644 index 00000000..2514207e --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d3fbaa18de1f35dc2949e6fe18c333cb123540e29468796117400da3ec41cc91 +size 6285036 diff --git a/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_Anim_Take_001.uasset b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_Anim_Take_001.uasset new file mode 100644 index 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b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_PhysicsAsset.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e39b18c90977b99ea9a3c0888e17a6557bfd290baab82d047a348ec27173e335 +size 29621 diff --git a/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_Skeleton.uasset b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_Skeleton.uasset new file mode 100644 index 00000000..949fe466 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/PistolLocomotion/X_Bot_Skeleton.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:44b05937a0e19bbeb507575e09f6c0ad356b87c0585974789e3df240752a8fd0 +size 28227 From 7a9488e13af62c2910effed2a453edb8e06633de Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Thu, 19 Oct 2023 11:58:47 +0100 Subject: [PATCH 09/11] Add Rifle Animation Locomotion for AI --- .../RifleLocomotion/Manny_DeEquip_Rifle_Standing.uasset | 3 +++ .../Driving_Manny_DeEquip_Rifle_Standing.uasset | 3 +++ .../RifleLocomotion/Manny_Equip_Rifle_Standing.uasset | 3 +++ .../AI/Animation/RifleLocomotion/Manny_Fire_Rifle_Hip.uasset | 3 +++ .../AI/Animation/RifleLocomotion/Manny_Idle_Rifle_Hip.uasset | 3 +++ .../AI/Animation/RifleLocomotion/Manny_Jog_Fwd_Rifle.uasset | 3 +++ .../AI/Animation/RifleLocomotion/Manny_Reload_Rifle_Hip.uasset | 3 +++ .../AI/Animation/RifleLocomotion/Manny_Sprint_Fwd_Rifle.uasset | 3 +++ .../Content/AI/Animation/RifleLocomotion/RifleWalkRun.uasset | 3 +++ 9 files changed, 27 insertions(+) create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_DeEquip_Rifle_Standing.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_DeEquip_Rifle_Standing/Driving_Manny_DeEquip_Rifle_Standing.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Equip_Rifle_Standing.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Fire_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Idle_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Jog_Fwd_Rifle.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Reload_Rifle_Hip.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Sprint_Fwd_Rifle.uasset create mode 100644 EndlessVendetta/Content/AI/Animation/RifleLocomotion/RifleWalkRun.uasset diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_DeEquip_Rifle_Standing.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_DeEquip_Rifle_Standing.uasset new file mode 100644 index 00000000..babf83b9 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_DeEquip_Rifle_Standing.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0e3314315a243454d292c64d3f70068d52abcb0d08fba0d77aea6198cd458417 +size 157439 diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_DeEquip_Rifle_Standing/Driving_Manny_DeEquip_Rifle_Standing.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_DeEquip_Rifle_Standing/Driving_Manny_DeEquip_Rifle_Standing.uasset new file mode 100644 index 00000000..47349248 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_DeEquip_Rifle_Standing/Driving_Manny_DeEquip_Rifle_Standing.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2a3bdc136b0821d88aad8c7a06bba6113032638aec9a8918ae1ed72b088d90a2 +size 304789 diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Equip_Rifle_Standing.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Equip_Rifle_Standing.uasset new file mode 100644 index 00000000..5951a783 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Equip_Rifle_Standing.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5383aae4cb8b17674e348409c8877be2ab24728b08a9b9e0d32a2b78c07a1a2a +size 253557 diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Fire_Rifle_Hip.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Fire_Rifle_Hip.uasset new file mode 100644 index 00000000..0c0904fc --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Fire_Rifle_Hip.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3cb4fc7883fcad5362e13fcfaf49525bdd06afc24520f6743c28b5c34ae255bf +size 91116 diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Idle_Rifle_Hip.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Idle_Rifle_Hip.uasset new file mode 100644 index 00000000..2b127414 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Idle_Rifle_Hip.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b96e59f0a1636d62bf5718372479bd9a76b19ec6537ba276b84b9802fe89ae0a +size 738992 diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Jog_Fwd_Rifle.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Jog_Fwd_Rifle.uasset new file mode 100644 index 00000000..50aeec0a --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Jog_Fwd_Rifle.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1c1b87aa6405968d4b7ebb43986496c130266f0d21e1280a00ef8d440151f9a8 +size 222610 diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Reload_Rifle_Hip.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Reload_Rifle_Hip.uasset new file mode 100644 index 00000000..3daef74d --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Reload_Rifle_Hip.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1d34264b45f51a7fc7372f0335d87713ae0b3557ef888156bcc0fe9d353e2716 +size 300032 diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Sprint_Fwd_Rifle.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Sprint_Fwd_Rifle.uasset new file mode 100644 index 00000000..71f54f29 --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/Manny_Sprint_Fwd_Rifle.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6fb29a72238dd154f7f4b200a91978a918b393bdbdc82b3fffca4df693e1e6d8 +size 169140 diff --git a/EndlessVendetta/Content/AI/Animation/RifleLocomotion/RifleWalkRun.uasset b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/RifleWalkRun.uasset new file mode 100644 index 00000000..ff45589c --- /dev/null +++ b/EndlessVendetta/Content/AI/Animation/RifleLocomotion/RifleWalkRun.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36ce2f86fc6cf21eae00c7c594e2943cdabfbbf60553e6276f1dc05ec7215300 +size 9109 From 0fb24cd386953b35213b9ae239d8ed46185ca216 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Thu, 19 Oct 2023 11:59:28 +0100 Subject: [PATCH 10/11] Add BT Services and Tasks for Animation Triggers --- .../EndlessVendetta/AI/EnemyCharacter.cpp | 8 +++++ .../EndlessVendetta/AI/EnemyCharacter.h | 9 +++++ .../AI/Services/BTService_StopAttack.cpp | 24 +++++++++++++ .../AI/Services/BTService_StopAttack.h | 20 +++++++++++ .../AI/Tasks/BTTask_AttackPlayer.cpp | 10 ++++-- .../AI/Tasks/BTTask_LowerWeapon.cpp | 32 +++++++++++++++++ .../AI/Tasks/BTTask_LowerWeapon.h | 21 ++++++++++++ .../AI/Tasks/BTTask_RaiseWeapon.cpp | 34 +++++++++++++++++++ .../AI/Tasks/BTTask_RaiseWeapon.h | 20 +++++++++++ .../AI/Tasks/BTTask_StopAttack.cpp | 26 ++++++++++++++ .../AI/Tasks/BTTask_StopAttack.h | 20 +++++++++++ 11 files changed, 222 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Source/EndlessVendetta/AI/Services/BTService_StopAttack.cpp create mode 100644 EndlessVendetta/Source/EndlessVendetta/AI/Services/BTService_StopAttack.h create mode 100644 EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_LowerWeapon.cpp create mode 100644 EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_LowerWeapon.h create mode 100644 EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_RaiseWeapon.cpp create mode 100644 EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_RaiseWeapon.h create mode 100644 EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_StopAttack.cpp create mode 100644 EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_StopAttack.h diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp index b258cb28..e56cd24d 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp @@ -63,6 +63,14 @@ void AEnemyCharacter::EquipWeapon_Implementation() { } +void AEnemyCharacter::DeEquipWeapon_Implementation() +{ +} + +void AEnemyCharacter::SetFiring_Implementation(bool IsFiring) +{ +} + void AEnemyCharacter::HuntPlayer(FVector PlayerLastKnownLocation) { if (!IsValid(this)) return; diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h index c0fccd40..0ffdeb80 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h @@ -16,6 +16,8 @@ class ENDLESSVENDETTA_API AEnemyCharacter : public AAICharacter public: // Sets default values for this character's properties AEnemyCharacter(); + UPROPERTY(BlueprintReadWrite) + bool WeaponRaised = false; protected: // Called when the game starts or when spawned @@ -29,9 +31,16 @@ public: void SubscribeToGroupAIEvents(class AAIControlHub* ControlHub); void SetLocalAlertLevel(int NewAlertLevel) const; + //Animation Blueprint Triggers UFUNCTION(BlueprintNativeEvent) void EquipWeapon(); virtual void EquipWeapon_Implementation(); + UFUNCTION(BlueprintNativeEvent) + void DeEquipWeapon(); + virtual void DeEquipWeapon_Implementation(); + UFUNCTION(BlueprintNativeEvent) + void SetFiring(bool IsFiring); + virtual void SetFiring_Implementation(bool IsFiring); private: FDelegateHandle AlertLevelDelegateHandle; diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Services/BTService_StopAttack.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/Services/BTService_StopAttack.cpp new file mode 100644 index 00000000..d890b9ca --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Services/BTService_StopAttack.cpp @@ -0,0 +1,24 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "BTService_StopAttack.h" + +#include "EndlessVendetta/AI/AI_EnemyController.h" +#include "EndlessVendetta/AI/EnemyCharacter.h" + +UBTService_StopAttack::UBTService_StopAttack() +{ + NodeName = "Stop Attack"; +} + +void UBTService_StopAttack::OnBecomeRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) +{ + Super::OnBecomeRelevant(OwnerComp, NodeMemory); + if (const AAI_EnemyController* const EnemyController = Cast(OwnerComp.GetAIOwner())) + { + if (AEnemyCharacter* const EnemyCharacter = Cast(EnemyController->GetPawn())) + { + EnemyCharacter->SetFiring(false); + } + } +} diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Services/BTService_StopAttack.h b/EndlessVendetta/Source/EndlessVendetta/AI/Services/BTService_StopAttack.h new file mode 100644 index 00000000..4c00aec2 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Services/BTService_StopAttack.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "BehaviorTree/Services/BTService_BlackboardBase.h" +#include "BTService_StopAttack.generated.h" + +/** + * + */ +UCLASS() +class ENDLESSVENDETTA_API UBTService_StopAttack : public UBTService_BlackboardBase +{ + GENERATED_BODY() + +public: + UBTService_StopAttack(); + virtual void OnBecomeRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override; +}; diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp index d7371066..779adfb6 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp @@ -5,6 +5,7 @@ #include "EndlessVendetta/AI/AI_EnemyController.h" #include "BehaviorTree/BlackboardComponent.h" +#include "EndlessVendetta/AI/EnemyCharacter.h" UBTTask_AttackPlayer::UBTTask_AttackPlayer(FObjectInitializer const& ObjectInitializer) { @@ -21,8 +22,13 @@ EBTNodeResult::Type UBTTask_AttackPlayer::ExecuteTask(UBehaviorTreeComponent& Ow FVector const PlayerLocation = Blackboard->GetValueAsVector("TargetLocation"); DrawDebugLine(GetWorld(), Origin, PlayerLocation, FColor::Green, false, 1.f, 0, 1.f); - FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); - return EBTNodeResult::Succeeded; + if (AEnemyCharacter* const EnemyCharacter = Cast(AIController->GetPawn())) + { + EnemyCharacter->SetFiring(true); + + FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); + return EBTNodeResult::Succeeded; + } } } return EBTNodeResult::Failed; diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_LowerWeapon.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_LowerWeapon.cpp new file mode 100644 index 00000000..a1da277f --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_LowerWeapon.cpp @@ -0,0 +1,32 @@ +// Fill out your copyright notice in the Description page of PrBTTask_LowerWeapon.h" + +#include "BTTask_LowerWeapon.h" +#include "EndlessVendetta/AI/AI_EnemyController.h" +#include "EndlessVendetta/AI/EnemyCharacter.h" + +UBTTask_LowerWeapon::UBTTask_LowerWeapon() +{ + NodeName = "Lower Weapon"; +} + +EBTNodeResult::Type UBTTask_LowerWeapon::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) +{ + if (const AAI_EnemyController* const AIEnemyController = Cast(OwnerComp.GetAIOwner())) + { + if (AEnemyCharacter* const EnemyCharacter = Cast(AIEnemyController->GetPawn())) + { + if (!EnemyCharacter->WeaponRaised) + { + FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); + return EBTNodeResult::Succeeded; + } + EnemyCharacter->DeEquipWeapon(); + EnemyCharacter->WeaponRaised = false; + + FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); + return EBTNodeResult::Succeeded; + } + } + + return EBTNodeResult::Failed; +} diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_LowerWeapon.h b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_LowerWeapon.h new file mode 100644 index 00000000..103692e7 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_LowerWeapon.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h" +#include "BTTask_LowerWeapon.generated.h" + +/** + * + */ +UCLASS() +class ENDLESSVENDETTA_API UBTTask_LowerWeapon : public UBTTask_BlackboardBase +{ + GENERATED_BODY() + +public: + UBTTask_LowerWeapon(); + virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override; + +}; diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_RaiseWeapon.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_RaiseWeapon.cpp new file mode 100644 index 00000000..39bf4684 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_RaiseWeapon.cpp @@ -0,0 +1,34 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "BTTask_RaiseWeapon.h" +#include "EndlessVendetta/AI/AI_EnemyController.h" +#include "EndlessVendetta/AI/EnemyCharacter.h" + +UBTTask_RaiseWeapon::UBTTask_RaiseWeapon() +{ + NodeName = "Raise Weapon"; +} + +EBTNodeResult::Type UBTTask_RaiseWeapon::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) +{ + if (const AAI_EnemyController* const AIEnemyController = Cast(OwnerComp.GetAIOwner())) + { + if (AEnemyCharacter* const EnemyCharacter = Cast(AIEnemyController->GetPawn())) + { + if (EnemyCharacter->WeaponRaised) + { + FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); + return EBTNodeResult::Succeeded; + } + + EnemyCharacter->EquipWeapon(); + EnemyCharacter->WeaponRaised = true; + + FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); + return EBTNodeResult::Succeeded; + } + } + + return EBTNodeResult::Failed; +} diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_RaiseWeapon.h b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_RaiseWeapon.h new file mode 100644 index 00000000..4171f066 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_RaiseWeapon.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h" +#include "BTTask_RaiseWeapon.generated.h" + +/** + * + */ +UCLASS() +class ENDLESSVENDETTA_API UBTTask_RaiseWeapon : public UBTTask_BlackboardBase +{ + GENERATED_BODY() + +public: + UBTTask_RaiseWeapon(); + virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override; +}; diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_StopAttack.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_StopAttack.cpp new file mode 100644 index 00000000..29cc1c3e --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_StopAttack.cpp @@ -0,0 +1,26 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "BTTask_StopAttack.h" +#include "EndlessVendetta/AI/AI_EnemyController.h" +#include "EndlessVendetta/AI/EnemyCharacter.h" + +UBTTask_StopAttack::UBTTask_StopAttack() +{ + NodeName = "Stop Attack"; +} + +EBTNodeResult::Type UBTTask_StopAttack::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) +{ + if (const AAI_EnemyController* const AIEnemyController = Cast(OwnerComp.GetAIOwner())) + { + if (AEnemyCharacter* const EnemyCharacter = Cast(AIEnemyController->GetPawn())) + { + EnemyCharacter->SetFiring(false); + + FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); + return EBTNodeResult::Succeeded; + } + } + return EBTNodeResult::Failed; +} diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_StopAttack.h b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_StopAttack.h new file mode 100644 index 00000000..96d68378 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_StopAttack.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h" +#include "BTTask_StopAttack.generated.h" + +/** + * + */ +UCLASS() +class ENDLESSVENDETTA_API UBTTask_StopAttack : public UBTTask_BlackboardBase +{ + GENERATED_BODY() + +public: + UBTTask_StopAttack(); + virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override; +}; From 9a94719541209b06c05712569de8de96aad04d72 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Thu, 19 Oct 2023 11:59:56 +0100 Subject: [PATCH 11/11] Update Enemy Character for Rifle Animations --- EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset | 4 ++-- .../Content/AI/Animation/Manny_Fire_Rifle_Hip.uasset | 3 --- .../Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset | 4 ++-- EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset | 4 ++-- .../Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset | 4 ++-- EndlessVendetta/Content/Levels/EnemyAITest.umap | 4 ++-- .../Levels/EnemyAITest/6/VW/F67BYXWE15N6HDB8XL4DCA.uasset | 2 +- .../Levels/EnemyAITest/A/48/9EYCQL9YALBI37JNE2ATIF.uasset | 2 +- .../Levels/EnemyAITest/B/AZ/GX8EY01G00J28SE17R0FJV.uasset | 2 +- 9 files changed, 13 insertions(+), 16 deletions(-) delete mode 100644 EndlessVendetta/Content/AI/Animation/Manny_Fire_Rifle_Hip.uasset diff --git a/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset b/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset index 2af56b44..8bec07af 100644 --- a/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset +++ b/EndlessVendetta/Content/AI/Animation/ABP_EnemyAI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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