Implemented Temporary Gunrange Functionality to Tutorial Facility
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_CheckOutCQCRange.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_CheckOutCQCRange.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_CheckOutLongRange.uasset
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version https://git-lfs.github.com/spec/v1
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EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset
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public:
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public:
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// Called every frame
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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virtual void Tick(float DeltaTime) override;
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UFUNCTION(BlueprintCallable)
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void SubscribeToGroupAIEvents(class AAIControlHub* ControlHub);
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void SubscribeToGroupAIEvents(class AAIControlHub* ControlHub);
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void SetLocalAlertLevel(int NewAlertLevel) const;
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void SetLocalAlertLevel(int NewAlertLevel) const;
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