Merge branch 'dev' into Dialogue-System

This commit is contained in:
Philip W 2024-01-22 08:58:02 +00:00
commit fd980c7e96
1400 changed files with 12016 additions and 453 deletions

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@ -36,6 +36,7 @@
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles")
+Profiles=(Name="Vault",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Needs description")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Waypoint")
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
@ -59,7 +60,7 @@
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/TrainingFacility.TrainingFacility
EditorStartupMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -68,7 +69,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/EndlessVendetta.EVGameInstance
GameDefaultMap=/Game/Levels/TrainingFacility.TrainingFacility
GameDefaultMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
GlobalDefaultServerGameMode=None
@ -128,6 +129,7 @@ AppliedDefaultGraphicsPerformance=Maximum
+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="EndlessVendettaProjectile")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="EndlessVendettaGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="EndlessVendettaCharacter")
AssetManagerClassName=/Script/VaultIt.VIAssetManager
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

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@ -99,8 +99,8 @@ bSkipMovies=False
-IniSectionDenylist=StorageServers
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/Levels/TrainingFacility")
+MapsToCook=(FilePath="/Game/Levels/NewMiamiTemp")
+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")

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@ -0,0 +1,16 @@
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=True
InvalidTagCharacters="\"\',"
+CommonlyReplicatedTags=State.Vaulting
+CommonlyReplicatedTags=State.VaultingRemoval
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Ability.Vault",DevComment="")
+GameplayTagList=(Tag="State.Vaulting",DevComment="")
+GameplayTagList=(Tag="State.VaultingRemoval",DevComment="")

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