Commit Graph

1297 Commits

Author SHA1 Message Date
LOUIS HORNE
bfc79a80d1 Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into Environment-Miami
# Conflicts:
#	EndlessVendetta/Content/Levels/OpenWorldRework.umap
2024-04-24 17:28:00 +01:00
LOUIS HORNE
dd8b227839 Added Phonebox and Manhole Cover 2024-04-24 17:27:23 +01:00
REBECCA WYNN
0ed87ef441 cont. inerior and exterior of parlour
also added quick general particle effect alongside dressing the building
2024-04-24 17:08:31 +01:00
MH261677
46de66e5ed Fixed Merge Errors 2024-04-24 16:42:35 +01:00
MH261677
e00ae75cc4 Merge branch 'proper-loading-screen' into dev
# Conflicts:
#	EndlessVendetta/Content/BountySystem/CP_FinalCheckpoint.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset
#	EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
2024-04-24 16:29:13 +01:00
MH261677
a144a74d80 Finished Loading Screen and added loading assets 2024-04-24 16:26:27 +01:00
MH261677
b64b871225 Added Async Loading To Project 2024-04-24 15:01:41 +01:00
Louis Horne
959b377802 ManholeDecal 2024-04-24 03:17:13 +01:00
Rafal Swierczek
87a4bb4229 Bugfix Missing Ref in Vision Pulse 2024-04-23 12:23:40 +01:00
Rafal Swierczek
00612596d5 Merge branch 'Tutorial-Checkpoints' into dev
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-04-23 12:04:49 +01:00
Rafal Swierczek
16784b051f Implemented Checkpoints for Gadget Tutorial Area 2024-04-23 05:01:05 +01:00
Rafal Swierczek
a0cb8d43c3 Implemented Gun Range Checkpoints 2024-04-23 03:20:39 +01:00
Rafal Swierczek
ce980cb035 Implemented Tutorial Checkpoints Through to Maintenance Area 2024-04-23 02:25:53 +01:00
Rafal Swierczek
c79a1e50e7 Implemented Intro Cinematic Checkpoint 2024-04-23 01:59:38 +01:00
Rafal Swierczek
0a15ed721c Implemented New Mayor 2024-04-23 01:55:25 +01:00
Rafal Swierczek
2249e0fa6c Created Gadget Training Room Related Cinematic Sequences 2024-04-23 01:14:50 +01:00
Rafal Swierczek
7afc38c423 Created Tutorial Intro Sequence 2024-04-23 00:00:31 +01:00
Louis Horne
6a656e1d6a Merge branch 'Outside-Lighting-Pass' into dev
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-04-22 23:04:49 +01:00
REBECCA WYNN
2724126a88 parlour exterior
first pass of textures on exterior and in engine re modeling of building to ensure textures dont lood odd
2024-04-22 17:25:17 +01:00
MH261677
1c70bba094 Merge branch 'GadgetTutorialRevamp' into dev 2024-04-22 16:12:41 +01:00
MH261677
98dac51086 Properly merged stealth area into new tut 2024-04-22 16:12:06 +01:00
Rafal Swierczek
53dea5ccc0 Removed Fake Loading Screen 2024-04-22 16:03:35 +01:00
MH261677
ea44f7a393 Merge branch 'stealth-area-tutorial' into GadgetTutorialRevamp 2024-04-22 15:56:48 +01:00
MH261677
cd2ba9ea83 Enabled AsyncLoading Plugin for Asynchronus loading screen 2024-04-22 15:28:52 +01:00
Rafal Swierczek
3185c41ae5 Implemented Target Supply Station 2024-04-22 15:22:13 +01:00
REBECCA WYNN
7798584a03 first arcade pass
replaced pachinko blocks with untextured arcade cabinets. 1st lighting pass too
2024-04-22 15:04:14 +01:00
MH261677
7b280c9016 Polished whole tutorial area more and finished stealth zone 2024-04-22 12:54:05 +01:00
MH261677
adcb51ccdd Created Red Variant of light 2024-04-22 12:53:52 +01:00
Rafal Swierczek
16638ff0b1 Implemented and Setup Wave System for Gadget Tutorial Mini Game 2024-04-22 12:24:11 +01:00
Rafal Swierczek
454b1165e7 Implemented Brain Virus AI Death Sequence 2024-04-21 15:29:04 +01:00
MH261677
f14122caed Grip Attachment now lowers recoil for all weapons 2024-04-20 16:33:55 +01:00
Rafal Swierczek
ebb491bced Merge remote-tracking branch 'origin/stealth-area-tutorial' into GadgetTutorialRevamp 2024-04-20 15:35:18 +01:00
Louis Horne
22855e8f1e Added more Pipes 2024-04-20 03:44:32 +01:00
Louis Horne
a31559daf4 Added and placed extra pipe part 2024-04-19 22:50:28 +01:00
LOUIS HORNE
48889272da Added Road Signs 2024-04-19 16:59:38 +01:00
REBECCA WYNN
66652ce0ec adjusted laundrette
optimised floors and changed lighting of parlour
2024-04-19 14:53:13 +01:00
MADELINE SPRUCE
4f1ff8feff Dinning Room
Added dinning room assets no textures yet
2024-04-19 11:51:07 +01:00
Rafal Swierczek
7574f8b921 Implemented Brain Virus AI Functionality 2024-04-19 00:27:15 +01:00
Rafal Swierczek
7d1cd80a4b Added Set Dressing to Gadget Training Room 2024-04-18 23:22:10 +01:00
10938d7b8d Update Combat Audio Automation for Timing Engine & Track Queue 2024-04-18 22:06:38 +01:00
0b9791086e Update AI, Character to Detect If Being Investigated 2024-04-18 21:26:09 +01:00
6e056a94f2 Update AI, Character to Detect If Player is In Combat 2024-04-18 21:12:47 +01:00
Louis Horne
e61925516a Added Fire Hydrant and Bus stop 2024-04-18 19:31:18 +01:00
REBECCA WYNN
546f09e343 finish laundrette
added and dressed laundrette location. also made arcade carpet and layed floor
2024-04-18 18:49:49 +01:00
Rafal Swierczek
488de73a53 Created Big Gadget Room without Set Dressing 2024-04-18 16:28:20 +01:00
Rafal Swierczek
a2cb74d38e Created Elevator Section with Elevation Functionality 2024-04-18 15:04:17 +01:00
MH261677
f28e909448 Basic Stealth Layout Finished 2024-04-18 13:56:27 +01:00
Rafal Swierczek
eb8799bef1 Created Entrance into Gadget Tutorial Area with Set Dressing 2024-04-17 22:35:15 +01:00
REBECCA WYNN
ed18c8bdad laundrette blockout
adjusting layout of parlour starting with the laundrette front to the arcade
2024-04-17 18:08:44 +01:00
c0df68596b Update Enemy AI to Increase Rotation Speed 2024-04-17 14:17:31 +01:00