32a5e64d00
Add Console Commands for AI Killing & Alert Level
2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28
Add Concrete texture to tutorial hit floor
...
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644
Implemented PC Display Info USTRUCT
2023-10-12 10:46:25 +01:00
cec447eb73
Implemented PC Display User Widget Class with WIP USTRUCT
2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5
Started adding basic UI on weapons
2023-10-11 18:53:57 +01:00
64420326c0
Implemented Input for Interacting
2023-10-11 15:20:18 +01:00
be22eae329
Reparented Bounty Director to an Interactable Actor
2023-10-11 14:59:17 +01:00
17916321f2
Implemented Favour Buying System Wituout UI
2023-10-11 13:20:28 +01:00
546e7b4a6d
Created new Main Bounty Class
...
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4
Implemented Simple Bounty Alterations
2023-10-10 19:54:01 +01:00
3c1d16c967
Added Custom Bounty Altering Effect UFunctions
2023-10-10 19:11:29 +01:00
72e445efed
Reverted Return To Ship Checkpoint Functionality
...
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f
Implemented Side Bounties Awarding Favours
2023-10-10 18:21:54 +01:00
fa679b06b4
Reworked Side Bounty Spawning Technique
...
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db
Fixed camera returning to correct position
2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1
Fixed Crosshair Not returning to proper Position
2023-10-10 13:14:09 +01:00
MH261677
caf7254f10
Updated FireRate for Base Pistol Weapon
2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c
Tweaked AR Recoil Vals and Added Moving Error to all weapons
2023-10-10 12:58:45 +01:00
MH261677
cd38898a58
Updated Weapon Recoil to KeepFiring but Remove Pitch
2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9
Attempted Change to Recoil Timing for Weapons
2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d
Prepared AI Test Level for Showcase
2023-10-09 14:45:01 +01:00
MH261677
e03c19e421
Update Enemy Character for Damage Implementation
2023-10-09 14:27:40 +01:00
MH261677
29b436434b
Merge remote-tracking branch 'origin/dev' into WeaponSystem
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4
Modified recoil limits
2023-10-09 13:51:21 +01:00
MH261677
8f71d77945
Started to modify recoil camera for more realistic weapon fire
2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94
Update Explosive & AI for Damage Implementation
2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef
Bugfix Enemy Behaviour Tree for Random Patroling
2023-10-09 13:36:49 +01:00
Louis Horne
b75bc0768c
Add second floor to the tutorial blockout
...
I finished the second floor and lit the inside of the first floor
2023-10-09 12:10:49 +01:00
d9cdf94757
Merge branch 'dev' into Stealth-AI
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631
Merge branch 'WeaponSystem' into dev
...
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288
Add AIControlHub for AI Alert Level Synchronisation
2023-10-09 03:41:14 +01:00
a86eb14b35
Update Enemy AI for Hearing Perception
2023-10-09 03:03:00 +01:00
b6fd4e0d75
Add AI Service for Variable Speed Changes
2023-10-09 01:58:53 +01:00
df7ca8b0db
Update Enemy AI for Patrol Pathing
2023-10-09 01:31:01 +01:00
7e02028ce8
Added Random Temp Rigntones for Hacked Enemies
2023-10-08 21:28:57 +01:00
4ac12b8794
Implemented Explosive Sound Cue to Explosions
2023-10-08 21:12:23 +01:00
9be0b373cf
Implemented Ring Module UI
2023-10-08 20:11:07 +01:00
c58c400d43
Update Characters to Use Built-in TakeDamage Function
2023-10-08 20:09:31 +01:00
2a9e30108d
Implemented Ring Module Class Functionality
2023-10-08 19:35:08 +01:00
9d36fa7846
Implemented Explosive Functionality
...
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4
Added Starter Pack Explosion Effect to Explosion BP
2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62
Added reload functionality for all current and future weapons
2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b
Added working ammo count to all weapons
2023-10-08 14:51:11 +01:00
8b90325502
Implemented Overload Modules UI
2023-10-07 16:40:58 +01:00
56df964103
Fixed Sphere Component not Despawning After Using OM
2023-10-07 13:21:35 +01:00
8a8421c03f
Update AI Characters for Ragdoll on Death
2023-10-07 01:05:17 +01:00
d4b7c4b2d6
Update Characters to Implement Damage Control
2023-10-07 00:52:40 +01:00
8ef1ecf488
Updated PlayerCharacter to Crouch
2023-10-07 00:30:37 +01:00
6bcc703974
Started Working on UI for Overload Module
2023-10-06 19:58:51 +01:00
588b2e5a91
Implemented a Generic Explosive Class
2023-10-06 18:27:57 +01:00