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2d23a99314
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Add Settings Menu (WIP)
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2024-05-03 03:54:48 +01:00 |
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ff36e4e9e4
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Update Main Menu UI to Updated Layout
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2024-05-03 03:31:33 +01:00 |
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277a77d2ca
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Update HUD UI for Updated Layout
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2024-05-03 02:49:40 +01:00 |
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b6f73880db
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Update Dialogue UI for Updated Layout
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2024-05-03 02:26:53 +01:00 |
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Rafal Swierczek
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e8a77d9293
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Implemented Spotted Functionality for Stealth Area Checkpoint
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2024-05-03 02:16:49 +01:00 |
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Rafal Swierczek
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9a80958e0e
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Bugfix Enemy Following Patrol Path doesnt Cancel Investigation State
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2024-05-03 00:32:02 +01:00 |
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Rafal Swierczek
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f24789e3b9
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Merge remote-tracking branch 'origin/InventoryOverhaul' into TutorialStealthAreaCheckpoints
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2024-05-03 00:00:00 +01:00 |
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Rafal Swierczek
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be25a21c8e
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Setup Custom Sneak AI Child Blueprints of Basic Enemy AI Classes
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2024-05-02 23:59:43 +01:00 |
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bbe79021e6
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Update Footstep Notify BP for Decreased Crouch AI Noise
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2024-05-02 23:55:56 +01:00 |
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Rafal Swierczek
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af9a53f01a
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Bugfix Vision Pulse Gadget Blocks Enemy LOS
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2024-05-02 23:21:22 +01:00 |
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Rafal Swierczek
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0557b2281e
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Merge remote-tracking branch 'origin/dev' into TutorialStealthAreaCheckpoints
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2024-05-02 13:45:45 +01:00 |
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Rafal Swierczek
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dab2cb1664
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Updated Gadget Workbenches to Hide Gadgets after Picking Them Up
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2024-05-02 13:44:41 +01:00 |
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Rafal Swierczek
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a0fd0c3269
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Updated Retrieve Pistol Checkpoint to Toggle Gun Visibility and Open Doors
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2024-05-02 13:09:19 +01:00 |
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Louis Horne
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55cc5e867f
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Merge branch 'Environment-Miami' into dev
# Conflicts:
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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2024-05-01 21:21:33 +01:00 |
|
Louis Horne
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f1045a6ad3
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Changed Scene
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2024-05-01 19:41:08 +01:00 |
|
Louis Horne
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c6b90398d6
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Added modualr Window
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2024-05-01 19:36:25 +01:00 |
|
Louis Horne
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537d06a951
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Added ShopFront First Pass
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2024-05-01 17:38:16 +01:00 |
|
Louis Horne
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beb9768d83
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Puddle Decal Improvement
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2024-05-01 05:37:21 +01:00 |
|
Louis Horne
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dd598c5bfd
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Added window to phone box
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2024-05-01 05:32:17 +01:00 |
|
Louis Horne
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a6379b77e4
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Fixed Garage kit
Re-imported assets and textures
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2024-05-01 05:20:46 +01:00 |
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Louis Horne
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de5cb392a5
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Optimised fish tank
Shadow pool overflow - turned off shadows on some assets to increase performance
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2024-05-01 01:42:58 +01:00 |
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Louis Horne
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263caaffad
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Merge art Appartment branch into art Miami branch
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2024-05-01 01:30:40 +01:00 |
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CHRIS FARRER
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cc9d590cfc
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Added Trash Bin and Can with textures
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2024-04-30 14:00:09 +01:00 |
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Rafal Swierczek
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456730f263
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Merge remote-tracking branch 'origin/dev' into TutorialStealthAreaCheckpoints
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2024-04-30 11:35:21 +01:00 |
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LOUIS HORNE
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7f2e481d3c
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Added fire extinguisher, billboard, garage kit
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2024-04-29 18:48:39 +01:00 |
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59928b697e
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Add Inventory Right Click Context Menu
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2024-04-29 18:35:19 +01:00 |
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Rafal Swierczek
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553a100aaa
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Created Retrieve Weapon Checkpoint
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2024-04-29 17:21:15 +01:00 |
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921cf41e1c
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Bugfix No Voice Over Data
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2024-04-29 17:05:08 +01:00 |
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2acea77079
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Add UI Fonts to Engine
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2024-04-29 15:58:40 +01:00 |
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Rafal Swierczek
|
8adae0d977
|
Shortened Combat Training Introduction Cinematic
|
2024-04-29 13:26:28 +01:00 |
|
Rafal Swierczek
|
131072c9c8
|
Reduced Wave Mini Game Duration and Increased Wave Density
|
2024-04-29 11:43:14 +01:00 |
|
KACPER Szelest
|
a56cf9dce5
|
Added all voice lines in folders into the game folder
|
2024-04-26 17:35:33 +01:00 |
|
MADELINE SPRUCE
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0ee0887fe6
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Added dinnig room textures to scene
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2024-04-26 11:23:09 +01:00 |
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MADELINE SPRUCE
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2ffd595f4b
|
Added Assault Riffle Low Poly
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2024-04-26 10:06:43 +01:00 |
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b62d7d75de
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Add Recent Blueprint Plugin
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2024-04-26 03:30:26 +01:00 |
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a5e8a8db13
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Update Dialogue System to Handle Voice Overs
|
2024-04-26 03:23:22 +01:00 |
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|
7bbbb5b830
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Update AI for Increased Rotation Speed and Investigation Speed
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2024-04-26 03:05:39 +01:00 |
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8bca6dd4c5
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Merge remote-tracking branch 'origin/dev' into Music-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_MainCharacter.uasset
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2024-04-26 02:59:12 +01:00 |
|
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75fc2e0aca
|
Update Music System to Be Responsive
|
2024-04-26 02:53:28 +01:00 |
|
LOUIS HORNE
|
855ccd6c01
|
Updated PhoneBox
|
2024-04-25 17:47:30 +01:00 |
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LOUIS HORNE
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7e6b502360
|
Added Neon Signs Placed Manhole covers
|
2024-04-25 15:21:16 +01:00 |
|
MH261677
|
3ee125c931
|
Merged Final Area to New Tutorial Map and fixed extra issues
|
2024-04-25 10:10:05 +01:00 |
|
MH261677
|
3f87f9cbaa
|
Created Final Area of Tutorial
|
2024-04-25 09:23:46 +01:00 |
|
LOUIS HORNE
|
bfc79a80d1
|
Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into Environment-Miami
# Conflicts:
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
|
2024-04-24 17:28:00 +01:00 |
|
LOUIS HORNE
|
dd8b227839
|
Added Phonebox and Manhole Cover
|
2024-04-24 17:27:23 +01:00 |
|
REBECCA WYNN
|
0ed87ef441
|
cont. inerior and exterior of parlour
also added quick general particle effect alongside dressing the building
|
2024-04-24 17:08:31 +01:00 |
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MH261677
|
46de66e5ed
|
Fixed Merge Errors
|
2024-04-24 16:42:35 +01:00 |
|
MH261677
|
e00ae75cc4
|
Merge branch 'proper-loading-screen' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/CP_FinalCheckpoint.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset
# EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
|
2024-04-24 16:29:13 +01:00 |
|
MH261677
|
a144a74d80
|
Finished Loading Screen and added loading assets
|
2024-04-24 16:26:27 +01:00 |
|
MH261677
|
b64b871225
|
Added Async Loading To Project
|
2024-04-24 15:01:41 +01:00 |
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