Commit Graph

883 Commits

Author SHA1 Message Date
280644da78 Update Enemy AI for Alert Level 2 - Hunt Player 2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c Added Stand In PC Background Image for Bounty Director PC 2023-10-12 11:23:26 +01:00
32a5e64d00 Add Console Commands for AI Killing & Alert Level 2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28 Add Concrete texture to tutorial hit floor
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644 Implemented PC Display Info USTRUCT 2023-10-12 10:46:25 +01:00
cec447eb73 Implemented PC Display User Widget Class with WIP USTRUCT 2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5 Started adding basic UI on weapons 2023-10-11 18:53:57 +01:00
64420326c0 Implemented Input for Interacting 2023-10-11 15:20:18 +01:00
be22eae329 Reparented Bounty Director to an Interactable Actor 2023-10-11 14:59:17 +01:00
17916321f2 Implemented Favour Buying System Wituout UI 2023-10-11 13:20:28 +01:00
546e7b4a6d Created new Main Bounty Class
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4 Implemented Simple Bounty Alterations 2023-10-10 19:54:01 +01:00
3c1d16c967 Added Custom Bounty Altering Effect UFunctions 2023-10-10 19:11:29 +01:00
72e445efed Reverted Return To Ship Checkpoint Functionality
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f Implemented Side Bounties Awarding Favours 2023-10-10 18:21:54 +01:00
fa679b06b4 Reworked Side Bounty Spawning Technique
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db Fixed camera returning to correct position 2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1 Fixed Crosshair Not returning to proper Position 2023-10-10 13:14:09 +01:00
MH261677
caf7254f10 Updated FireRate for Base Pistol Weapon 2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c Tweaked AR Recoil Vals and Added Moving Error to all weapons 2023-10-10 12:58:45 +01:00
MH261677
cd38898a58 Updated Weapon Recoil to KeepFiring but Remove Pitch 2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9 Attempted Change to Recoil Timing for Weapons 2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d Prepared AI Test Level for Showcase 2023-10-09 14:45:01 +01:00
MH261677
e03c19e421 Update Enemy Character for Damage Implementation 2023-10-09 14:27:40 +01:00
MH261677
29b436434b Merge remote-tracking branch 'origin/dev' into WeaponSystem
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4 Modified recoil limits 2023-10-09 13:51:21 +01:00
MH261677
8f71d77945 Started to modify recoil camera for more realistic weapon fire 2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94 Update Explosive & AI for Damage Implementation 2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef Bugfix Enemy Behaviour Tree for Random Patroling 2023-10-09 13:36:49 +01:00
Louis Horne
b75bc0768c Add second floor to the tutorial blockout
I finished the second floor and lit the inside of the first floor
2023-10-09 12:10:49 +01:00
d9cdf94757 Merge branch 'dev' into Stealth-AI
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631 Merge branch 'WeaponSystem' into dev
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288 Add AIControlHub for AI Alert Level Synchronisation 2023-10-09 03:41:14 +01:00
a86eb14b35 Update Enemy AI for Hearing Perception 2023-10-09 03:03:00 +01:00
b6fd4e0d75 Add AI Service for Variable Speed Changes 2023-10-09 01:58:53 +01:00
df7ca8b0db Update Enemy AI for Patrol Pathing 2023-10-09 01:31:01 +01:00
7e02028ce8 Added Random Temp Rigntones for Hacked Enemies 2023-10-08 21:28:57 +01:00
4ac12b8794 Implemented Explosive Sound Cue to Explosions 2023-10-08 21:12:23 +01:00
9be0b373cf Implemented Ring Module UI 2023-10-08 20:11:07 +01:00
c58c400d43 Update Characters to Use Built-in TakeDamage Function 2023-10-08 20:09:31 +01:00
2a9e30108d Implemented Ring Module Class Functionality 2023-10-08 19:35:08 +01:00
9d36fa7846 Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4 Added Starter Pack Explosion Effect to Explosion BP 2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62 Added reload functionality for all current and future weapons 2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b Added working ammo count to all weapons 2023-10-08 14:51:11 +01:00
8b90325502 Implemented Overload Modules UI 2023-10-07 16:40:58 +01:00
56df964103 Fixed Sphere Component not Despawning After Using OM 2023-10-07 13:21:35 +01:00
8a8421c03f Update AI Characters for Ragdoll on Death 2023-10-07 01:05:17 +01:00
d4b7c4b2d6 Update Characters to Implement Damage Control 2023-10-07 00:52:40 +01:00
8ef1ecf488 Updated PlayerCharacter to Crouch 2023-10-07 00:30:37 +01:00