Rafal Swierczek
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21927b06de
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Implemented Market Area Thugs and Checkpoint
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2024-03-21 22:21:57 +00:00 |
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Rafal Swierczek
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5ce987aae1
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Temporarily Skipped Tutorial Functionality
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2024-03-21 22:07:38 +00:00 |
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LOUIS HORNE
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8d4b5008f1
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Added Lift Chasis, Updated door textures
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2024-03-21 19:45:30 +00:00 |
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Rafal Swierczek
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94b22abef0
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Implemented Greasy Rick Checkpoints
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2024-03-21 18:47:40 +00:00 |
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Rafal Swierczek
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e47172b790
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Setup Follow Greasy Rick Functionality
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2024-03-21 15:38:37 +00:00 |
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Rafal Swierczek
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09c18e07fa
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Imported Temp Greasy Rick Character with End Dialogue Functionality
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2024-03-21 15:01:21 +00:00 |
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Rafal Swierczek
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ba5250e62b
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Bugfix Wrong Pistol Texture
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2024-03-21 13:18:34 +00:00 |
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Rafal Swierczek
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d5f78c190d
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Merge remote-tracking branch 'origin/grip-attachment' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/AnimatedPistol/BP_BasePistolWeapon_Animated.uasset
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2024-03-21 13:10:27 +00:00 |
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Rafal Swierczek
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fa31f957d6
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Added Areas to Open World Needed for Main Bounty Checkpoints
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2024-03-21 05:00:26 +00:00 |
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Rafal Swierczek
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a219cbdceb
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Created Functional City Blockout on Mars Landscape
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2024-03-21 02:57:41 +00:00 |
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Rafal Swierczek
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ee6a16193d
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Re-Imported White Marble for Apartment Corridor
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2024-03-20 23:13:42 +00:00 |
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Rafal Swierczek
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7f46336301
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Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2024-03-20 22:35:26 +00:00 |
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Rafal Swierczek
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e298691255
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Made Duplicate of Apartment Level for Merging
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2024-03-20 21:53:53 +00:00 |
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Rafal Swierczek
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a1854bb2db
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Added Functional Buttons to Death Screen
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2024-03-20 16:52:51 +00:00 |
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MH261677
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2e6d88a53f
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Added grip attachment code to baseweaponclass
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2024-03-20 16:07:59 +00:00 |
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MH261677
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df8fccfe57
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Created tempgrip and added workbench code for new grip attachment
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2024-03-20 16:07:46 +00:00 |
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MH261677
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e2449fe185
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Created GripAttachment Class and Added Grip Socket to pistol
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2024-03-20 16:07:22 +00:00 |
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Rafal Swierczek
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3bb50d2ea5
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Created Death Sequence and UI
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2024-03-20 14:33:02 +00:00 |
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Rafal Swierczek
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031a74352f
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Implemented Open World Checkpoints to Save System
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2024-03-20 12:23:19 +00:00 |
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Rafal Swierczek
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2cc1d566a6
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Implemented Open World Checkpoint Respawns
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2024-03-20 00:47:24 +00:00 |
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MH261677
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343ee8f985
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Fixed Secondary weapon not being able to equip attachments
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2024-03-19 16:49:37 +00:00 |
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MH261677
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4500562577
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Added empty base remove all attachment function class
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2024-03-19 16:39:08 +00:00 |
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MH261677
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ef4ce07b39
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Fixed spawning workbench ui to be infinite to only happen once
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2024-03-19 16:38:55 +00:00 |
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MH261677
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62a85e8e79
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Stopped being able to stack already equipped attachments
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2024-03-19 16:38:40 +00:00 |
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MH261677
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826cadbbcb
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Added ExtendedMag code to give more ammo to the weapon
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2024-03-19 16:10:01 +00:00 |
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MH261677
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2542404a4f
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Added AttachmentLoc to weapon mesh
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2024-03-19 15:16:06 +00:00 |
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MH261677
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abee971d6b
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Changed workbench code to allow certain attachments on certain weapons
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2024-03-19 15:15:56 +00:00 |
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MH261677
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cd8f414b03
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Fixed extended mag attachement code not working
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2024-03-19 13:51:30 +00:00 |
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MH261677
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dd4cb95d1c
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Created ExtendedMag option in workbench
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2024-03-19 13:51:13 +00:00 |
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MH261677
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68172acede
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Positioned and Scaled ExtendedMag attachment
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2024-03-19 13:49:17 +00:00 |
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MH261677
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e2eb32653e
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Created ExtendedMag attachment code to baseweapon class
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2024-03-19 13:12:37 +00:00 |
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MH261677
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1cf66a7773
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Added ExtendedMag socket point for pistol weapon
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2024-03-19 13:12:16 +00:00 |
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MH261677
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28d6f400ef
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Created Extended Mag attachment class
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2024-03-19 13:12:00 +00:00 |
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MH261677
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397ed93c31
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Fixed New pistol not having needed stuff for attachments
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2024-03-19 12:56:36 +00:00 |
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MH261677
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61082c2b77
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Fixed workbench not working with new pistol code
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2024-03-19 12:56:15 +00:00 |
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MH261677
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1bb9378517
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Fixed workbench not working with new pistol
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2024-03-19 12:56:05 +00:00 |
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MH261677
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655803fb18
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Fixed Testing level crashing
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2024-03-19 12:55:53 +00:00 |
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Rafal Swierczek
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1f2243134f
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Set Door to Static Object
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2024-03-18 22:28:06 +00:00 |
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Rafal Swierczek
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ebb981646d
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Fixed AI and Shot Collision Issues
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2024-03-18 21:54:41 +00:00 |
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Rafal Swierczek
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fbff6fdd62
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Reworked Open World Checkpoint System to Allow Multiple Checkpoints
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2024-03-18 21:07:48 +00:00 |
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LOUIS HORNE
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53bb7a1338
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Added lamposts to blockout
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2024-03-18 12:33:20 +00:00 |
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Rafal Swierczek
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530c9580ff
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Bugfix Primary Rifles Appear off screen
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2024-03-17 21:57:01 +00:00 |
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Rafal Swierczek
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3633e1fe24
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Fixed Player BP Issues
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2024-03-17 19:32:07 +00:00 |
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Rafal Swierczek
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0b12f2e0df
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Merge branch 'PartyCrowdAI' into dev
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
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2024-03-17 17:51:57 +00:00 |
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LOUIS HORNE
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56a3df2f2e
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Blockout first pass through
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2024-03-15 11:43:45 +00:00 |
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LOUIS HORNE
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f2540ee8d4
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Merge branch 'Megabuilding-Test' into level-design-temp
# Conflicts:
# EndlessVendetta/Content/Levels/NewMiamiOpenWorld.umap
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2024-03-15 11:17:05 +00:00 |
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LOUIS HORNE
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1b7780b61c
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Continued Blockout
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2024-03-15 11:04:53 +00:00 |
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d1caa3d8d4
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Bugfix Dialogue Skipping Too Far on Click
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2024-03-15 10:57:56 +00:00 |
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7ae5c1f349
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Update AI for Hit Location Damage, Dynamic Crosshair & Hit Markers
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2024-03-15 10:45:11 +00:00 |
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LOUIS HORNE
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39c7a2d896
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Merge remote-tracking branch 'origin/Environment-Appartment' into Level-Design
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2024-03-15 10:32:16 +00:00 |
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