Compare commits

..

No commits in common. "608e12c2ee1ab31ce5f2722d39dce67e66314872" and "923073d7347371913389fbc6997835ab45ec641e" have entirely different histories.

17 changed files with 30 additions and 31 deletions

View File

@ -13,7 +13,7 @@ Homepage="https://solarstonegames.itch.io/endless-vendetta"
SupportContact="https://solarstonegames.itch.io/endless-vendetta"
Description=Sun, Fortune and Wealth await you in New Miami. Visit the sand-coated paradise here on Mars, where your new life awaits you! Delve into this hard-core realistic shooter where you take out targets as a bounty hunter.
ProjectName=Endless Vendetta
ProjectVersion=1.1.9
ProjectVersion=1.1.3
[StartupActions]
bAddPacks=True

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -105,7 +105,6 @@ void AAICharacter::OnDeath()
GetMesh()->SetSimulatePhysics(true);
GetMesh()->WakeAllRigidBodies();
GetMesh()->bBlendPhysics = true;
GetMesh()->SetCollisionResponseToChannel(ECC_GameTraceChannel4, ECR_Ignore);
if (UCharacterMovementComponent* CharacterComp = Cast<UCharacterMovementComponent>(GetMovementComponent()))
{

View File

@ -23,7 +23,7 @@ public:
// Sets default values for this actor's properties
ABaseWeaponClass();
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Marcel")
UPROPERTY(EditDefaultsOnly, Category = "Marcel")
UStaticMesh* SupressorMesh;