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17 Commits

Author SHA1 Message Date
e4f812b4dc Added more to the mountain 2025-06-01 22:44:40 +01:00
9bf8a1242c Added mountain asset 2025-05-31 14:37:05 +01:00
e99afda084 Changed comment 2025-05-29 19:42:13 +01:00
966b4e6ee0 Added abilities into player blueprint and controls 2025-05-29 19:34:46 +01:00
218ad3231c Added final areas to first section of map 2025-05-29 19:34:25 +01:00
c0eca15345 added health UI 2025-05-29 19:34:08 +01:00
79c01b7148 Added a dash ability and glide function 2025-05-29 19:33:59 +01:00
d97da87bb6 Created added new area and double jump 2025-05-28 21:27:50 +01:00
0c18f9b9f2 Added side area blockouts 2025-05-26 21:45:21 +01:00
323f6ffd9b Created block out level 2025-05-25 22:41:06 +01:00
a8a4dc15d6 Added in basic movement animations
Added in a running jumping and falling animation to the character
2025-05-23 21:42:47 +01:00
87690a197a Created akyo blendspace and anim blue print 2025-05-23 17:53:36 +01:00
cde803cf8a Fixed the normal issue on the main character mesh
Fixed the issue with the normals being flipped on the character mesh, but encountered a new bug where the the shadows on the mesh keep flashing
2025-05-09 15:00:08 +01:00
986573dde0 Added in skeletal mesh 2025-05-04 12:07:36 +01:00
5ed8ad18ff Created 3rd person chara and 3rd person level
Created a 3rd person character and level so that we can start building and testing the game
2025-05-04 11:56:50 +01:00
151622e6b7 Created landscape texture
Added a landscape texture so that I can paint the landscape to make it look good
2025-03-17 21:55:00 +00:00
7e866cc7d0 Added in landscape
Added in the landscape and will start basic block out from here on
2025-03-16 15:18:19 +00:00
263 changed files with 796 additions and 9 deletions

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@ -4,14 +4,14 @@
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
EditorStartupMap=/Game/HAP/Maps/WorldMap.WorldMap
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
GameDefaultMap=/Game/HAP/Maps/WorldMap.WorldMap
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
GlobalDefaultServerGameMode=None

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@ -92,7 +92,9 @@ bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bEnableInputDeviceSubsystem=True
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
@ -101,6 +103,18 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls

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