Fix
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@ -8,7 +8,7 @@ AMonolithGameMode::AMonolithGameMode()
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: Super()
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{
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// set default pawn class to our Blueprinted character
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static ConstructorHelpers::FClassFinder<APawn> PlayerPawnClassFinder(TEXT("/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter"));
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DefaultPawnClass = PlayerPawnClassFinder.Class;
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// static ConstructorHelpers::FClassFinder<APawn> PlayerPawnClassFinder(TEXT("/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter"));
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// DefaultPawnClass = PlayerPawnClassFinder.Class;
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}
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