I added an interact button into the default inputs to have an interact feature for our quest system, and also created an interact trace to be able to detect when the player is looking at an NPC in order to allow them to accept the quest
Updated these blueprints to interact with the quest giver/log compontents
Created these two components in order to give the player a quest log and also a allow there to be quest givers
I created multiple blueprint structures, Enums and data tables, all housing necessary information for the quest system in the game.