Kacper Szelest
7541243f6b
I added an interact button into the default inputs to have an interact feature for our quest system, and also created an interact trace to be able to detect when the player is looking at an NPC in order to allow them to accept the quest |
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EMissionType.uasset | ||
EObjectiveType.uasset | ||
FObjectiveDetails.uasset | ||
FQuestDetails.uasset | ||
FStageDetails.uasset | ||
Quest_Base.uasset | ||
QuestData.uasset | ||
QuestGiverComponent.uasset | ||
QuestLogComponent.uasset |